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The existing mask attributes can only support up to 32 bpp. Introduce per-channel SHIFT attributes that indicate how many bits, from lsb towards msb, the bit field is offset. A shift of -1 will indicate that there is no bit field set for the channel. As old loaders will still be looking for masks, we set the masks to 0 for any formats wider than 32 bpp. Signed-off-by: Kevin Strasser <kevin.strasser@intel.com> Reviewed-by: Adam Jackson <ajax@redhat.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com> |
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| .. | ||
| c11 | ||
| CL | ||
| D3D9 | ||
| d3dadapter | ||
| drm-uapi | ||
| EGL | ||
| GL | ||
| GLES | ||
| GLES2 | ||
| GLES3 | ||
| HaikuGL | ||
| KHR | ||
| pci_ids | ||
| vulkan | ||
| c11_compat.h | ||
| c99_alloca.h | ||
| c99_compat.h | ||
| c99_math.h | ||
| meson.build | ||
| no_extern_c.h | ||