mesa/src/intel/compiler/intel_nir_lower_sparse.c
Kenneth Graunke 7468261d3d intel/nir: Make intel_nir_lower_sparse work for either brw or jay
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40835>
2026-04-10 18:21:21 +00:00

238 lines
8.4 KiB
C

/*
* Copyright © 2023 Intel Corporation
* SPDX-License-Identifier: MIT
*/
#include "intel_nir.h"
#include "compiler/nir/nir_builder.h"
/*
* This pass lowers a few of the sparse instructions to something HW can
* handle.
*
* The image_*_sparse_load intrinsics are lowered into 2 instructions, a
* regular image_*_load intrinsic and a sparse texture txf operation and
* reconstructs the sparse vector of the original intrinsic using the 2 new
* values. We need to do this because our backend implements image load/store
* using the dataport and the dataport unit doesn't provide residency
* information. We need to use the sampler for residency.
*
* The is_sparse_texels_resident intrinsic is lowered to a bit checking
* operation as the data reported by the sampler is a single bit per lane in
* the first component.
*
* The tex_* instructions with a compare value need to be lower into 2
* instructions due to a HW limitation :
*
* SKL PRMs, Volume 7: 3D-Media-GPGPU, Messages, SIMD Payloads :
*
* "The Pixel Null Mask field, when enabled via the Pixel Null Mask Enable
* will be incorect for sample_c when applied to a surface with 64-bit per
* texel format such as R16G16BA16_UNORM. Pixel Null mask Enable may
* incorrectly report pixels as referencing a Null surface."
*/
static void
lower_is_sparse_texels_resident(nir_builder *b, nir_intrinsic_instr *intr,
bool jay)
{
b->cursor = nir_after_instr(&intr->instr);
nir_def_replace(&intr->def,
jay ? nir_inverse_ballot(b, intr->src[0].ssa)
: nir_i2b(b, nir_iand(b, intr->src[0].ssa,
nir_ishl(b, nir_imm_int(b, 1),
nir_load_subgroup_invocation(b)))));
}
static void
lower_sparse_residency_code_and(nir_builder *b, nir_intrinsic_instr *intrin)
{
b->cursor = nir_instr_remove(&intrin->instr);
nir_def_rewrite_uses(
&intrin->def,
nir_iand(b, intrin->src[0].ssa, intrin->src[1].ssa));
}
static void
lower_sparse_image_load(nir_builder *b, nir_intrinsic_instr *intrin, bool jay)
{
b->cursor = nir_instr_remove(&intrin->instr);
const bool bindless =
intrin->intrinsic == nir_intrinsic_bindless_image_sparse_load;
const bool array = nir_intrinsic_image_array(intrin);
const enum glsl_sampler_dim dim = nir_intrinsic_image_dim(intrin);
const unsigned fmt = nir_intrinsic_format(intrin);
const enum gl_access_qualifier access = nir_intrinsic_access(intrin);
const nir_alu_type dest_type = nir_intrinsic_dest_type(intrin);
nir_src *s = intrin->src;
nir_def *img_load = bindless
? nir_bindless_image_load(b, intrin->num_components - 1,
intrin->def.bit_size,
s[0].ssa, s[1].ssa, s[2].ssa, s[3].ssa,
.image_dim = dim, .image_array = array,
.format = fmt, .access = access,
.dest_type = dest_type)
: nir_image_load(b, intrin->num_components - 1, intrin->def.bit_size,
s[0].ssa, s[1].ssa, s[2].ssa, s[3].ssa,
.image_dim = dim, .image_array = array, .format = fmt,
.access = access, .dest_type = dest_type);
nir_def *dests[NIR_MAX_VEC_COMPONENTS];
for (unsigned i = 0; i < intrin->num_components - 1; i++) {
dests[i] = nir_channel(b, img_load, i);
}
/* Use texture instruction to compute residency */
nir_def *coord;
if (nir_intrinsic_image_dim(intrin) == GLSL_SAMPLER_DIM_CUBE && array) {
nir_def *img_layer = nir_channel(b, intrin->src[1].ssa, 2);
nir_def *tex_slice = nir_idiv(b, img_layer, nir_imm_int(b, 6));
nir_def *tex_face =
nir_iadd(b, img_layer, nir_ineg(b, nir_imul_imm(b, tex_slice, 6)));
nir_def *comps[4] = {
nir_channel(b, intrin->src[1].ssa, 0),
nir_channel(b, intrin->src[1].ssa, 1),
tex_face,
tex_slice
};
coord = nir_vec(b, comps, 4);
} else {
const unsigned comps = nir_image_intrinsic_coord_components(intrin);
coord = nir_channels(b, intrin->src[1].ssa, nir_component_mask(comps));
}
nir_def *txf =
nir_build_tex(b,
jay ? nir_texop_sparse_residency_txf_intel : nir_texop_txf,
coord,
.texture_offset = bindless ? NULL : intrin->src[0].ssa,
.texture_handle = bindless ? intrin->src[0].ssa : NULL,
.dim = nir_intrinsic_image_dim(intrin),
.dest_type = nir_type_float32, /* dest is unused */
.is_array = array, .is_sparse = true);
dests[intrin->num_components - 1] =
nir_channel(b, txf, txf->num_components - 1);
nir_def_rewrite_uses(
&intrin->def,
nir_vec(b, dests, intrin->num_components));
}
static bool
split_tex_residency(nir_builder *b, nir_tex_instr *tex, bool jay)
{
int compare_idx = nir_tex_instr_src_index(tex, nir_tex_src_comparator);
if (!jay && compare_idx == -1)
return false;
b->cursor = nir_after_instr(&tex->instr);
/* Clone the original instruction */
nir_tex_instr *sparse_tex =
nir_instr_as_tex(nir_instr_clone(b->shader, &tex->instr));
nir_def_init(&sparse_tex->instr, &sparse_tex->def, 2, tex->def.bit_size);
nir_builder_instr_insert(b, &sparse_tex->instr);
if (jay) {
sparse_tex->op = tex->op == nir_texop_txf ?
nir_texop_sparse_residency_txf_intel :
nir_texop_sparse_residency_intel;
}
/* txl/txb/tex and tg4 both access the same pixels for residency checking
* purposes, but using the former for residency-only queries lets us mask
* out unwanted color components, using fewer registers.
*/
if (tex->op == nir_texop_tg4) {
if (!sparse_tex->is_gather_implicit_lod) {
/* Add explicit LOD 0 */
nir_builder bb = nir_builder_at(nir_after_instr(&tex->instr));
nir_tex_instr_add_src(sparse_tex, nir_tex_src_lod,
nir_imm_int(&bb, 0));
} else {
assert(nir_tex_instr_src_index(sparse_tex, nir_tex_src_lod) == -1);
}
if (jay)
;
else if (nir_tex_instr_src_index(sparse_tex, nir_tex_src_bias) >= 0)
sparse_tex->op = nir_texop_txb;
else if (sparse_tex->is_gather_implicit_lod)
sparse_tex->op = nir_texop_tex;
else
sparse_tex->op = nir_texop_txl;
sparse_tex->component = 0;
sparse_tex->is_gather_implicit_lod = false;
}
/* Drop the compare source on the cloned instruction */
if (compare_idx != -1)
nir_tex_instr_remove_src(sparse_tex, compare_idx);
/* Drop the residency query on the original tex instruction */
tex->is_sparse = false;
tex->def.num_components = tex->def.num_components - 1;
nir_def *new_comps[NIR_MAX_VEC_COMPONENTS];
for (unsigned i = 0; i < tex->def.num_components; i++)
new_comps[i] = nir_channel(b, &tex->def, i);
new_comps[tex->def.num_components] =
nir_channel(b, &sparse_tex->def, sparse_tex->def.num_components - 1);
nir_def *new_vec = nir_vec(b, new_comps, tex->def.num_components + 1);
nir_def_rewrite_uses_after(&tex->def, new_vec);
return true;
}
static bool
lower_sparse_intrinsics(nir_builder *b, nir_instr *instr, void *cb_data)
{
const bool jay = (uintptr_t) cb_data;
switch (instr->type) {
case nir_instr_type_intrinsic: {
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
switch (intrin->intrinsic) {
case nir_intrinsic_image_sparse_load:
case nir_intrinsic_bindless_image_sparse_load:
lower_sparse_image_load(b, intrin, jay);
return true;
case nir_intrinsic_is_sparse_texels_resident:
lower_is_sparse_texels_resident(b, intrin, jay);
return true;
case nir_intrinsic_sparse_residency_code_and:
lower_sparse_residency_code_and(b, intrin);
return true;
default:
return false;
}
}
case nir_instr_type_tex: {
nir_tex_instr *tex = nir_instr_as_tex(instr);
return tex->is_sparse && split_tex_residency(b, tex, jay);
}
default:
return false;
}
}
bool
intel_nir_lower_sparse_intrinsics(nir_shader *nir, bool jay)
{
return nir_shader_instructions_pass(nir, lower_sparse_intrinsics,
nir_metadata_control_flow,
(void *)(uintptr_t)jay);
}