mesa/src/compiler
Timothy Arceri 4c32709c74 glsl: fix function overload resolution at link time
Previously we didn't check if the glsl version supported overload resolution
at link time only compile time. Note with this change we just use the
has_implicit_int_to_uint_conversion bool as support for both is added under
the same conditions.

Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30752>
2024-08-23 12:14:22 +10:00
..
clc clc: force linking of spirvs with mismatching pointer types in signatures 2024-07-25 13:25:02 +00:00
glsl glsl: fix function overload resolution at link time 2024-08-23 12:14:22 +10:00
isaspec build: pass licensing information in SPDX form 2024-06-29 12:42:49 -07:00
nir nir: remove unused intel intrinsics 2024-08-22 19:44:40 +00:00
rust compiler/rust: Force native build for the compiler_proc library 2024-08-08 14:41:52 +00:00
spirv vtn: handle SpvOpExtInstWithForwardRefsKHR for non semantic instructions 2024-08-21 14:13:46 +00:00
builtin_types.py compiler/types: Use Python to generate code for builtin types 2023-09-16 15:17:01 +00:00
builtin_types_c.py util,vulkan,mesa,compiler: Generate source files with utf8 encoding from mako template 2023-12-07 12:41:07 +00:00
builtin_types_h.py util,vulkan,mesa,compiler: Generate source files with utf8 encoding from mako template 2023-12-07 12:41:07 +00:00
glsl_types.c nir/lower_vars_to_scratch: calculate threshold-limited variable size separately 2024-08-07 14:32:28 +00:00
glsl_types.h nir/lower_vars_to_scratch: calculate threshold-limited variable size separately 2024-08-07 14:32:28 +00:00
meson.build nak: Move bitset to compiler crate 2024-08-07 21:08:18 +00:00
shader_enums.c nir: add SYSTEM_VALUE_BASE_WORKGROUP_ID 2024-04-24 20:18:48 +00:00
shader_enums.h nir: add ACCESS_KEEP_SCALAR, preventing vectorization 2024-08-10 02:14:44 +00:00
shader_info.h nir: add image_block_size_per_thread_agx info 2024-08-12 19:11:23 -04:00