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Previously we didn't check if the glsl version supported overload resolution at link time only compile time. Note with this change we just use the has_implicit_int_to_uint_conversion bool as support for both is added under the same conditions. Acked-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30752> |
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| .. | ||
| clc | ||
| glsl | ||
| isaspec | ||
| nir | ||
| rust | ||
| spirv | ||
| builtin_types.py | ||
| builtin_types_c.py | ||
| builtin_types_h.py | ||
| glsl_types.c | ||
| glsl_types.h | ||
| meson.build | ||
| shader_enums.c | ||
| shader_enums.h | ||
| shader_info.h | ||