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So it could be used by both the OpenGL and the Vulkan driver. In addition to the move, some small changes were needed to be made on the API. For example, the simulator was receiving v3d_screen on initialization, and that code setted v3d_screen->sim_file. Now it returns the new sim_file created. Reviewed-by: Eric Anholt <eric@anholt.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5666> |
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| .. | ||
| meson.build | ||
| v3d_simulator.c | ||
| v3d_simulator.h | ||
| v3d_simulator_wrapper.cpp | ||
| v3d_simulator_wrapper.h | ||
| v3dx_simulator.c | ||
| v3dx_simulator.h | ||