mesa/src/broadcom/compiler/v3d_nir_lower_logic_ops.c
Iago Toral Quiroga 39c41169ba broadcom/compiler: consider RT component size when lowering logic ops in Vulkan
In Vulkan we configure our integer RTs to clamp automatically, so with logic
operations we need to be careful and avoid overflows by discarding any bits
that won't fit in the RT component size.

Fixes remaining CTS test failures in:
dEQP-VK.pipeline.logic_op.*

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10801>
2021-05-18 11:28:17 +00:00

418 lines
15 KiB
C

/*
* Copyright © 2019 Broadcom
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/**
* Implements lowering for logical operations.
*
* V3D doesn't have any hardware support for logic ops. Instead, you read the
* current contents of the destination from the tile buffer, then do math using
* your output color and that destination value, and update the output color
* appropriately.
*/
#include "util/format/u_format.h"
#include "compiler/nir/nir_builder.h"
#include "compiler/nir/nir_format_convert.h"
#include "v3d_compiler.h"
typedef nir_ssa_def *(*nir_pack_func)(nir_builder *b, nir_ssa_def *c);
typedef nir_ssa_def *(*nir_unpack_func)(nir_builder *b, nir_ssa_def *c);
static bool
logicop_depends_on_dst_color(int logicop_func)
{
switch (logicop_func) {
case PIPE_LOGICOP_SET:
case PIPE_LOGICOP_CLEAR:
case PIPE_LOGICOP_COPY:
case PIPE_LOGICOP_COPY_INVERTED:
return false;
default:
return true;
}
}
static nir_ssa_def *
v3d_logicop(nir_builder *b, int logicop_func,
nir_ssa_def *src, nir_ssa_def *dst)
{
switch (logicop_func) {
case PIPE_LOGICOP_CLEAR:
return nir_imm_int(b, 0);
case PIPE_LOGICOP_NOR:
return nir_inot(b, nir_ior(b, src, dst));
case PIPE_LOGICOP_AND_INVERTED:
return nir_iand(b, nir_inot(b, src), dst);
case PIPE_LOGICOP_COPY_INVERTED:
return nir_inot(b, src);
case PIPE_LOGICOP_AND_REVERSE:
return nir_iand(b, src, nir_inot(b, dst));
case PIPE_LOGICOP_INVERT:
return nir_inot(b, dst);
case PIPE_LOGICOP_XOR:
return nir_ixor(b, src, dst);
case PIPE_LOGICOP_NAND:
return nir_inot(b, nir_iand(b, src, dst));
case PIPE_LOGICOP_AND:
return nir_iand(b, src, dst);
case PIPE_LOGICOP_EQUIV:
return nir_inot(b, nir_ixor(b, src, dst));
case PIPE_LOGICOP_NOOP:
return dst;
case PIPE_LOGICOP_OR_INVERTED:
return nir_ior(b, nir_inot(b, src), dst);
case PIPE_LOGICOP_OR_REVERSE:
return nir_ior(b, src, nir_inot(b, dst));
case PIPE_LOGICOP_OR:
return nir_ior(b, src, dst);
case PIPE_LOGICOP_SET:
return nir_imm_int(b, ~0);
default:
fprintf(stderr, "Unknown logic op %d\n", logicop_func);
FALLTHROUGH;
case PIPE_LOGICOP_COPY:
return src;
}
}
static nir_ssa_def *
v3d_nir_get_swizzled_channel(nir_builder *b, nir_ssa_def **srcs, int swiz)
{
switch (swiz) {
default:
case PIPE_SWIZZLE_NONE:
fprintf(stderr, "warning: unknown swizzle\n");
FALLTHROUGH;
case PIPE_SWIZZLE_0:
return nir_imm_float(b, 0.0);
case PIPE_SWIZZLE_1:
return nir_imm_float(b, 1.0);
case PIPE_SWIZZLE_X:
case PIPE_SWIZZLE_Y:
case PIPE_SWIZZLE_Z:
case PIPE_SWIZZLE_W:
return srcs[swiz];
}
}
static nir_ssa_def *
v3d_nir_swizzle_and_pack(nir_builder *b, nir_ssa_def **chans,
const uint8_t *swiz, nir_pack_func pack_func)
{
nir_ssa_def *c[4];
for (int i = 0; i < 4; i++)
c[i] = v3d_nir_get_swizzled_channel(b, chans, swiz[i]);
return pack_func(b, nir_vec4(b, c[0], c[1], c[2], c[3]));
}
static nir_ssa_def *
v3d_nir_unpack_and_swizzle(nir_builder *b, nir_ssa_def *packed,
const uint8_t *swiz, nir_unpack_func unpack_func)
{
nir_ssa_def *unpacked = unpack_func(b, packed);
nir_ssa_def *unpacked_chans[4];
for (int i = 0; i < 4; i++)
unpacked_chans[i] = nir_channel(b, unpacked, i);
nir_ssa_def *c[4];
for (int i = 0; i < 4; i++)
c[i] = v3d_nir_get_swizzled_channel(b, unpacked_chans, swiz[i]);
return nir_vec4(b, c[0], c[1], c[2], c[3]);
}
static nir_ssa_def *
pack_unorm_rgb10a2(nir_builder *b, nir_ssa_def *c)
{
static const unsigned bits[4] = { 10, 10, 10, 2 };
nir_ssa_def *unorm = nir_format_float_to_unorm(b, c, bits);
nir_ssa_def *chans[4];
for (int i = 0; i < 4; i++)
chans[i] = nir_channel(b, unorm, i);
nir_ssa_def *result = nir_mov(b, chans[0]);
int offset = bits[0];
for (int i = 1; i < 4; i++) {
nir_ssa_def *shifted_chan =
nir_ishl(b, chans[i], nir_imm_int(b, offset));
result = nir_ior(b, result, shifted_chan);
offset += bits[i];
}
return result;
}
static nir_ssa_def *
unpack_unorm_rgb10a2(nir_builder *b, nir_ssa_def *c)
{
static const unsigned bits[4] = { 10, 10, 10, 2 };
const unsigned masks[4] = { BITFIELD_MASK(bits[0]),
BITFIELD_MASK(bits[1]),
BITFIELD_MASK(bits[2]),
BITFIELD_MASK(bits[3]) };
nir_ssa_def *chans[4];
for (int i = 0; i < 4; i++) {
nir_ssa_def *unorm = nir_iand(b, c, nir_imm_int(b, masks[i]));
chans[i] = nir_format_unorm_to_float(b, unorm, &bits[i]);
c = nir_ushr(b, c, nir_imm_int(b, bits[i]));
}
return nir_vec4(b, chans[0], chans[1], chans[2], chans[3]);
}
static const uint8_t *
v3d_get_format_swizzle_for_rt(struct v3d_compile *c, int rt)
{
static const uint8_t ident[4] = { 0, 1, 2, 3 };
/* We will automatically swap R and B channels for BGRA formats
* on tile loads and stores (see 'swap_rb' field in v3d_resource) so
* we want to treat these surfaces as if they were regular RGBA formats.
*/
if (c->fs_key->color_fmt[rt].swizzle[0] == 2 &&
c->fs_key->color_fmt[rt].format != PIPE_FORMAT_B5G6R5_UNORM) {
return ident;
} else {
return c->fs_key->color_fmt[rt].swizzle;
}
}
static nir_ssa_def *
v3d_nir_get_tlb_color(nir_builder *b, struct v3d_compile *c, int rt, int sample)
{
uint32_t num_components =
util_format_get_nr_components(c->fs_key->color_fmt[rt].format);
nir_ssa_def *color[4];
for (int i = 0; i < 4; i++) {
if (i < num_components) {
color[i] =
nir_load_tlb_color_v3d(b, 1, 32, nir_imm_int(b, rt),
.base = sample,
.component = i);
} else {
/* These will be DCEd */
color[i] = nir_imm_int(b, 0);
}
}
return nir_vec4(b, color[0], color[1], color[2], color[3]);
}
static nir_ssa_def *
v3d_emit_logic_op_raw(struct v3d_compile *c, nir_builder *b,
nir_ssa_def **src_chans, nir_ssa_def **dst_chans,
int rt, int sample)
{
const uint8_t *fmt_swz = v3d_get_format_swizzle_for_rt(c, rt);
nir_ssa_def *op_res[4];
for (int i = 0; i < 4; i++) {
nir_ssa_def *src = src_chans[i];
nir_ssa_def *dst =
v3d_nir_get_swizzled_channel(b, dst_chans, fmt_swz[i]);
op_res[i] = v3d_logicop(b, c->fs_key->logicop_func, src, dst);
/* In Vulkan we configure our integer RTs to clamp, so we need
* to ignore result bits that don't fit in the destination RT
* component size.
*/
if (c->key->environment == V3D_ENVIRONMENT_VULKAN) {
uint32_t bits =
util_format_get_component_bits(
c->fs_key->color_fmt[rt].format,
UTIL_FORMAT_COLORSPACE_RGB, i);
if (bits > 0 && bits < 32) {
nir_ssa_def *mask =
nir_imm_int(b, (1u << bits) - 1);
op_res[i] = nir_iand(b, op_res[i], mask);
}
}
}
nir_ssa_def *r[4];
for (int i = 0; i < 4; i++)
r[i] = v3d_nir_get_swizzled_channel(b, op_res, fmt_swz[i]);
return nir_vec4(b, r[0], r[1], r[2], r[3]);
}
static nir_ssa_def *
v3d_emit_logic_op_unorm(struct v3d_compile *c, nir_builder *b,
nir_ssa_def **src_chans, nir_ssa_def **dst_chans,
int rt, int sample,
nir_pack_func pack_func, nir_unpack_func unpack_func)
{
static const uint8_t src_swz[4] = { 0, 1, 2, 3 };
nir_ssa_def *packed_src =
v3d_nir_swizzle_and_pack(b, src_chans, src_swz, pack_func);
const uint8_t *fmt_swz = v3d_get_format_swizzle_for_rt(c, rt);
nir_ssa_def *packed_dst =
v3d_nir_swizzle_and_pack(b, dst_chans, fmt_swz, pack_func);
nir_ssa_def *packed_result =
v3d_logicop(b, c->fs_key->logicop_func, packed_src, packed_dst);
return v3d_nir_unpack_and_swizzle(b, packed_result, fmt_swz, unpack_func);
}
static nir_ssa_def *
v3d_nir_emit_logic_op(struct v3d_compile *c, nir_builder *b,
nir_ssa_def *src, int rt, int sample)
{
nir_ssa_def *dst = v3d_nir_get_tlb_color(b, c, rt, sample);
nir_ssa_def *src_chans[4], *dst_chans[4];
for (unsigned i = 0; i < 4; i++) {
src_chans[i] = nir_channel(b, src, i);
dst_chans[i] = nir_channel(b, dst, i);
}
if (c->fs_key->color_fmt[rt].format == PIPE_FORMAT_R10G10B10A2_UNORM) {
return v3d_emit_logic_op_unorm(
c, b, src_chans, dst_chans, rt, 0,
pack_unorm_rgb10a2, unpack_unorm_rgb10a2);
}
if (util_format_is_unorm(c->fs_key->color_fmt[rt].format)) {
return v3d_emit_logic_op_unorm(
c, b, src_chans, dst_chans, rt, 0,
nir_pack_unorm_4x8, nir_unpack_unorm_4x8);
}
return v3d_emit_logic_op_raw(c, b, src_chans, dst_chans, rt, 0);
}
static void
v3d_emit_ms_output(nir_builder *b,
nir_ssa_def *color, nir_src *offset,
nir_alu_type type, int rt, int sample)
{
nir_store_tlb_sample_color_v3d(b, color, nir_imm_int(b, rt), .base = sample, .component = 0, .src_type = type);
}
static void
v3d_nir_lower_logic_op_instr(struct v3d_compile *c,
nir_builder *b,
nir_intrinsic_instr *intr,
int rt)
{
nir_ssa_def *frag_color = intr->src[0].ssa;
const int logic_op = c->fs_key->logicop_func;
if (c->fs_key->msaa && logicop_depends_on_dst_color(logic_op)) {
c->msaa_per_sample_output = true;
nir_src *offset = &intr->src[1];
nir_alu_type type = nir_intrinsic_src_type(intr);
for (int i = 0; i < V3D_MAX_SAMPLES; i++) {
nir_ssa_def *sample =
v3d_nir_emit_logic_op(c, b, frag_color, rt, i);
v3d_emit_ms_output(b, sample, offset, type, rt, i);
}
nir_instr_remove(&intr->instr);
} else {
nir_ssa_def *result =
v3d_nir_emit_logic_op(c, b, frag_color, rt, 0);
nir_instr_rewrite_src(&intr->instr, &intr->src[0],
nir_src_for_ssa(result));
intr->num_components = result->num_components;
}
}
static bool
v3d_nir_lower_logic_ops_block(nir_block *block, struct v3d_compile *c)
{
nir_foreach_instr_safe(instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
if (intr->intrinsic != nir_intrinsic_store_output)
continue;
nir_foreach_shader_out_variable(var, c->s) {
const int driver_loc = var->data.driver_location;
if (driver_loc != nir_intrinsic_base(intr))
continue;
const int loc = var->data.location;
if (loc != FRAG_RESULT_COLOR &&
(loc < FRAG_RESULT_DATA0 ||
loc >= FRAG_RESULT_DATA0 + V3D_MAX_DRAW_BUFFERS)) {
continue;
}
/* Logic operations do not apply on floating point or
* sRGB enabled render targets.
*/
const int rt = driver_loc;
assert(rt < V3D_MAX_DRAW_BUFFERS);
const enum pipe_format format =
c->fs_key->color_fmt[rt].format;
if (util_format_is_float(format) ||
util_format_is_srgb(format)) {
continue;
}
nir_function_impl *impl =
nir_cf_node_get_function(&block->cf_node);
nir_builder b;
nir_builder_init(&b, impl);
b.cursor = nir_before_instr(&intr->instr);
v3d_nir_lower_logic_op_instr(c, &b, intr, rt);
}
}
return true;
}
void
v3d_nir_lower_logic_ops(nir_shader *s, struct v3d_compile *c)
{
/* Nothing to do if logic op is 'copy src to dst' or if logic ops are
* disabled (we set the logic op to copy in that case).
*/
if (c->fs_key->logicop_func == PIPE_LOGICOP_COPY)
return;
nir_foreach_function(function, s) {
if (function->impl) {
nir_foreach_block(block, function->impl)
v3d_nir_lower_logic_ops_block(block, c);
nir_metadata_preserve(function->impl,
nir_metadata_block_index |
nir_metadata_dominance);
}
}
}