..
glsl
mesa: add support cursor support for relative path shader includes
2019-11-20 05:05:56 +00:00
nir
nir/validate: validate num_components on registers and intrinsics
2019-11-21 01:10:24 +01:00
spirv
nir: move data.image.access to data.access
2019-11-19 18:20:05 -05:00
Android.glsl.gen.mk
mesa: android: Remove unnecessary dependency tracking rules
2019-05-06 11:29:25 +00:00
Android.glsl.mk
android: glsl: build shader cache sources
2017-02-20 16:30:37 +00:00
Android.mk
Android.nir.gen.mk
nir: Add missing dependency in Android.nir.gen.mk
2019-08-19 09:53:18 +03:00
Android.nir.mk
android: fix libmesa_nir build
2017-07-21 08:47:56 +03:00
builtin_type_macros.h
glsl_types: vec8/vec16 support
2018-03-25 10:42:54 -04:00
glsl_types.cpp
glsl: encode struct/interface types better
2019-11-01 19:19:03 -04:00
glsl_types.h
Move blob from compiler/ to util/
2019-09-19 19:56:22 +00:00
Makefile.sources
glsl: add preprocessor #include support
2019-11-20 05:05:55 +00:00
meson.build
meson: drop unused inc_nir
2019-10-07 21:49:40 +01:00
nir_types.cpp
nir: define 8-byte size and alignment for bindless variables
2019-09-23 15:34:22 -04:00
nir_types.h
compiler: Add glsl_contains_opaque() helper
2019-09-10 14:36:46 -07:00
SConscript
spirv: Fix building with SCons
2018-03-30 14:33:03 -06:00
SConscript.glsl
scons: Generate float64_glsl.h for glsl_to_nir fp64 lowering
2019-03-02 14:33:44 -08:00
SConscript.nir
nir: mako all the intrinsics
2018-03-27 08:36:37 -04:00
SConscript.spirv
spirv: Fix building with SCons
2018-03-30 14:33:03 -06:00
shader_enums.c
freedreno/ir3: Add ir3 intrinsics for tessellation
2019-11-07 16:36:50 -08:00
shader_enums.h
freedreno/ir3: Add ir3 intrinsics for tessellation
2019-11-07 16:36:50 -08:00
shader_info.h
compiler: pack shader_info from 160 bytes to 96 bytes
2019-11-08 16:54:08 -05:00