..
glsl
mesa: extend GLSLZeroInit semantics
2020-05-05 12:26:02 +02:00
nir
nir: make fsat return 0.0 with NaN instead of passing it through
2020-05-07 10:39:19 +00:00
spirv
compiler/spirv: flag nclamp/nmin/nmax as exact
2020-05-07 10:39:19 +00:00
Android.glsl.gen.mk
mesa: android: Remove unnecessary dependency tracking rules
2019-05-06 11:29:25 +00:00
Android.glsl.mk
Android.mk
Android.nir.gen.mk
nir: Add missing dependency in Android.nir.gen.mk
2019-08-19 09:53:18 +03:00
Android.nir.mk
builtin_type_macros.h
glsl_types: vec8/vec16 support
2018-03-25 10:42:54 -04:00
glsl_types.cpp
glsl: rename has_implicit_uint_to_int_conversion to *_int_to_uint_*
2020-05-05 08:18:14 +00:00
glsl_types.h
glsl: Add type queries for fp16+float and fp16+float+double
2020-03-09 16:31:08 +00:00
Makefile.sources
nir: Move nir_lower_mediump_outputs from ir3
2020-04-27 16:32:24 +00:00
meson.build
meson: inline inc_common
2020-03-28 21:36:54 +01:00
nir_types.cpp
nir/lower_amul: fix slot calculation
2020-04-06 18:00:17 +00:00
nir_types.h
nir/lower_amul: fix slot calculation
2020-04-06 18:00:17 +00:00
SConscript
spirv: Fix building with SCons
2018-03-30 14:33:03 -06:00
SConscript.glsl
Move compiler.h and imports.h/c from src/mesa/main into src/util
2020-03-27 21:00:09 +00:00
SConscript.nir
nir: mako all the intrinsics
2018-03-27 08:36:37 -04:00
SConscript.spirv
spirv: Fix building with SCons
2018-03-30 14:33:03 -06:00
shader_enums.c
compiler: add VARYING_SLOT_VIEWPORT_MASK
2020-04-15 20:12:00 -04:00
shader_enums.h
freedreno/ir3: Improve shader key normalization.
2020-05-01 16:26:32 +00:00
shader_info.h
glsl: add NV_viewport_array2 support
2020-04-15 20:12:00 -04:00