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Kenneth Graunke 589b03d02f intel/fs: Opportunistically split SEND message payloads
While we've taken advantage of split-sends in select situations, there
are many other cases (such as sampler messages, framebuffer writes, and
URB writes) that have never received that treatment, and continued to
use monolithic send payloads.

This commit introduces a new optimization pass which detects SEND
messages with a single payload, finds an adjacent LOAD_PAYLOAD that
produces that payload, splits it two, and updates the SEND to use both
of the new smaller payloads.

In places where we manually used split SENDS, we rely on underlying
knowledge of the message to determine a natural split point.  For
example, header and data, or address and value.

In this pass, we instead infer a natural split point by looking at the
source registers.  Often times, consecutive LOAD_PAYLOAD sources may
already be grouped together in a contiguous block, such as a texture
coordinate.  Then, there is another bit of data, such as a LOD, that
may come from elsewhere.  We look for the point where the source list
switches VGRFs, and split it there.  (If there is a message header, we
choose to split there, as it will naturally come from elsewhere.)

This not only reduces the payload sizes, alleviating register pressure,
but it means that we may be able to eliminate some payload construction
altogether, if we have a contiguous block already and some extra data
being tacked on to one side or the other.

shader-db results for Icelake are:

   total instructions in shared programs: 19602513 -> 19369255 (-1.19%)
   instructions in affected programs: 6085404 -> 5852146 (-3.83%)
   helped: 23650 / HURT: 15
   helped stats (abs) min: 1 max: 1344 x̄: 9.87 x̃: 3
   helped stats (rel) min: 0.03% max: 35.71% x̄: 3.78% x̃: 2.15%
   HURT stats (abs)   min: 1 max: 44 x̄: 7.20 x̃: 2
   HURT stats (rel)   min: 1.04% max: 20.00% x̄: 4.13% x̃: 2.00%
   95% mean confidence interval for instructions value: -10.16 -9.55
   95% mean confidence interval for instructions %-change: -3.84% -3.72%
   Instructions are helped.

   total cycles in shared programs: 848180368 -> 842208063 (-0.70%)
   cycles in affected programs: 599931746 -> 593959441 (-1.00%)
   helped: 22114 / HURT: 13053
   helped stats (abs) min: 1 max: 482486 x̄: 580.94 x̃: 22
   helped stats (rel) min: <.01% max: 78.92% x̄: 4.76% x̃: 0.75%
   HURT stats (abs)   min: 1 max: 94022 x̄: 526.67 x̃: 22
   HURT stats (rel)   min: <.01% max: 188.99% x̄: 4.52% x̃: 0.61%
   95% mean confidence interval for cycles value: -222.87 -116.79
   95% mean confidence interval for cycles %-change: -1.44% -1.20%
   Cycles are helped.

   total spills in shared programs: 8387 -> 6569 (-21.68%)
   spills in affected programs: 5110 -> 3292 (-35.58%)
   helped: 359 / HURT: 3

   total fills in shared programs: 11833 -> 8218 (-30.55%)
   fills in affected programs: 8635 -> 5020 (-41.86%)
   helped: 358 / HURT: 3

   LOST:   1 SIMD16 shader, 659 SIMD32 shaders
   GAINED: 65 SIMD16 shaders, 959 SIMD32 shaders

   Total CPU time (seconds): 1505.48 -> 1474.08 (-2.09%)

Examining these results: the few shaders where spills/fills increased
were already spilling significantly, and were only slightly hurt.  The
applications affected were also helped in countless other shaders, and
other shaders stopped spilling altogether or had 50% reductions.  Many
SIMD16 shaders were gained, and overall we gain more SIMD32, though many
close to the register pressure line go back and forth.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17018>
2022-07-01 02:05:45 +00:00
.github/workflows Init macOS GitHub Action 2022-06-09 09:24:52 +00:00
.gitlab/issue_templates gitlab: ask that reporters don't include long logs in descriptions 2022-06-08 15:06:51 +00:00
.gitlab-ci ci: Remove the trailing "when: never"s from rules. 2022-06-30 18:31:21 +00:00
android Android.mk: Intermediate output paths may already be absolute 2022-06-26 22:06:36 +00:00
bin bin: Add a script for filtering/sorting refcount logs 2022-05-02 16:58:20 +00:00
build-support configure: commit test files 2017-10-16 16:32:43 -07:00
docs docs: update calendar and link releases notes for 22.1.3 2022-06-30 19:11:44 +00:00
include c11: Move the implementation of threads.h into c source code 2022-06-15 17:37:17 +00:00
src intel/fs: Opportunistically split SEND message payloads 2022-07-01 02:05:45 +00:00
subprojects meson: Update libelf wrap for Windows 2021-11-12 09:46:10 +00:00
.dir-locals.el dir-locals.el: Adds White Space support 2016-11-14 19:17:49 +02:00
.editorconfig ci/vs2019: Update editorconfig for ps1 files 2022-06-14 21:14:33 +00:00
.gitattributes Add new rules to .gitattributes 2022-01-19 15:17:17 +00:00
.gitignore .gitignore: Qualify the path for the ignored build directory. 2022-06-09 22:53:37 +00:00
.gitlab-ci.yml ci: Remove the trailing "when: never"s from rules. 2022-06-30 18:31:21 +00:00
.mailmap .mailmap: Switch Jason Ekstrand to @collabora.com 2022-01-26 20:08:31 +00:00
CODEOWNERS CODEOWNERS: evelikov renamed to xexaxo 2022-06-24 12:28:59 +00:00
meson.build meson: drop dladdr check on win32 2022-06-28 14:02:14 +00:00
meson_options.txt meson: Add build option for gallium-d3d12-video feature 2022-05-24 16:36:31 +00:00
README.rst docs: promote #dri-devel on oftc over freenode 2021-05-24 09:21:48 +00:00
VERSION VERSION: bump to 22.2-devel for next cycle 2022-04-13 23:40:25 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


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