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The compiler looks at this key field to determine whether to perform an MCS fetch for a txf_ms or samples_identical texture message, if a nir_tex_src_ms_mcs_intel source wasn't provided. If it isn't set, it instead uses constant 0 (nothing is compressed). All of the drivers (iris, crocus, anv, hasvk) unconditionally set this to ~0 because we don't want to pay for costly shader recompiles (which can cause nasty stuttering). Most textures are compressed anyway, and the hardware ignores the l2dms MCS parameter if MCS is disabled. The only user was BLORP, which sets the key field based on whether the texture's aux usage has MCS. But if it has MCS, it also does the MCS fetch itself and supplies it directly. Otherwise, it relies on the compiler to fill in the 0 value. But it could easily just provide the 0 value itself in that case and not rely on the compiler at all. With that fixed, we can just drop the key fields entirely. We leave them as padding for now to avoid repacking structures; we won't need to after the next commits anyway. Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com> Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20223> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.