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Embedded samplers (if present) are passed to the driver as part of the vk_shader_compile_info Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40649>
368 lines
15 KiB
C
368 lines
15 KiB
C
/*
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* Copyright © 2024 Collabora, Ltd.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#ifndef VK_SHADER_H
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#define VK_SHADER_H
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#include "compiler/spirv/nir_spirv.h"
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#include "vk_internal_exts.h"
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#include "vk_limits.h"
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#include "vk_pipeline_cache.h"
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#include "util/mesa-blake3.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct blob;
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struct nir_shader;
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struct vk_command_buffer;
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struct vk_device;
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struct vk_descriptor_set_layout;
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struct vk_dynamic_graphics_state;
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struct vk_graphics_pipeline_state;
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struct vk_features;
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struct vk_physical_device;
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struct vk_pipeline;
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struct vk_pipeline_robustness_state;
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struct vk_sampler_state;
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bool vk_validate_shader_binaries(void);
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int vk_shader_cmp_graphics_stages(mesa_shader_stage a, mesa_shader_stage b);
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int vk_shader_cmp_rt_stages(mesa_shader_stage a, mesa_shader_stage b);
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#ifdef VK_ENABLE_BETA_EXTENSIONS
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#define MESA_VK_PIPELINE_RAY_TRACING_FLAGS_BETA ( \
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VK_PIPELINE_CREATE_2_RAY_TRACING_DISPLACEMENT_MICROMAP_BIT_NV)
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#else
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#define MESA_VK_PIPELINE_RAY_TRACING_FLAGS_BETA (0)
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#endif
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#define MESA_VK_PIPELINE_RAY_TRACING_FLAGS ( \
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VK_PIPELINE_CREATE_2_RAY_TRACING_SKIP_BUILT_IN_PRIMITIVES_BIT_KHR | \
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VK_PIPELINE_CREATE_2_RAY_TRACING_ALLOW_SPHERES_AND_LINEAR_SWEPT_SPHERES_BIT_NV | \
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VK_PIPELINE_CREATE_2_RAY_TRACING_SKIP_TRIANGLES_BIT_KHR | \
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VK_PIPELINE_CREATE_2_RAY_TRACING_SKIP_AABBS_BIT_KHR | \
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VK_PIPELINE_CREATE_2_RAY_TRACING_NO_NULL_ANY_HIT_SHADERS_BIT_KHR | \
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VK_PIPELINE_CREATE_2_RAY_TRACING_NO_NULL_CLOSEST_HIT_SHADERS_BIT_KHR | \
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VK_PIPELINE_CREATE_2_RAY_TRACING_NO_NULL_MISS_SHADERS_BIT_KHR | \
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VK_PIPELINE_CREATE_2_RAY_TRACING_NO_NULL_INTERSECTION_SHADERS_BIT_KHR | \
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VK_PIPELINE_CREATE_2_RAY_TRACING_SHADER_GROUP_HANDLE_CAPTURE_REPLAY_BIT_KHR | \
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VK_PIPELINE_CREATE_2_RAY_TRACING_ALLOW_MOTION_BIT_NV | \
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VK_PIPELINE_CREATE_2_DISALLOW_OPACITY_MICROMAP_BIT_ARM | \
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MESA_VK_PIPELINE_RAY_TRACING_FLAGS_BETA)
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struct vk_shader_compile_info {
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mesa_shader_stage stage;
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VkShaderCreateFlagsEXT flags;
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/* RT flags only includes :
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* - VK_PIPELINE_CREATE_2_RAY_TRACING_SKIP_BUILT_IN_PRIMITIVES_BIT_KHR
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* - VK_PIPELINE_CREATE_2_RAY_TRACING_ALLOW_SPHERES_AND_LINEAR_SWEPT_SPHERES_BIT_NV
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* - VK_PIPELINE_CREATE_2_RAY_TRACING_SKIP_TRIANGLES_BIT_KHR
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* - VK_PIPELINE_CREATE_2_RAY_TRACING_SKIP_AABBS_BIT_KHR
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* - VK_PIPELINE_CREATE_2_RAY_TRACING_NO_NULL_ANY_HIT_SHADERS_BIT_KHR
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* - VK_PIPELINE_CREATE_2_RAY_TRACING_NO_NULL_CLOSEST_HIT_SHADERS_BIT_KHR
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* - VK_PIPELINE_CREATE_2_RAY_TRACING_NO_NULL_MISS_SHADERS_BIT_KHR
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* - VK_PIPELINE_CREATE_2_RAY_TRACING_NO_NULL_INTERSECTION_SHADERS_BIT_KHR
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* - VK_PIPELINE_CREATE_2_RAY_TRACING_SHADER_GROUP_HANDLE_CAPTURE_REPLAY_BIT_KHR
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* - VK_PIPELINE_CREATE_2_RAY_TRACING_ALLOW_MOTION_BIT_NV
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* - VK_PIPELINE_CREATE_2_RAY_TRACING_OPACITY_MICROMAP_BIT_EXT
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* - VK_PIPELINE_CREATE_2_RAY_TRACING_DISPLACEMENT_MICROMAP_BIT_NV
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* - VK_PIPELINE_CREATE_2_DISALLOW_OPACITY_MICROMAP_BIT_ARM
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*/
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VkPipelineCreateFlags2KHR rt_flags;
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VkShaderStageFlags next_stage_mask;
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struct nir_shader *nir;
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const struct vk_pipeline_robustness_state *robustness;
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uint32_t set_layout_count;
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struct vk_descriptor_set_layout * const *set_layouts;
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uint32_t embedded_sampler_count;
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const struct vk_sampler_state* embedded_samplers;
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uint32_t push_constant_range_count;
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const VkPushConstantRange *push_constant_ranges;
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};
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struct vk_shader_ops;
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struct vk_shader {
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struct vk_object_base base;
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const struct vk_shader_ops *ops;
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mesa_shader_stage stage;
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/* Stack size for RT shaders */
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VkDeviceSize stack_size;
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/* Scratch size used by the shader */
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VkDeviceSize scratch_size;
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/* Number of ray queries used by the shader (useful to avoid going through
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* all of the shaders in the RT pipelines)
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*/
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uint32_t ray_queries;
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/* Used for the generic VkPipeline implementation */
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struct {
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struct vk_pipeline_cache_object cache_obj;
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blake3_hash cache_key;
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} pipeline;
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};
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VK_DEFINE_NONDISP_HANDLE_CASTS(vk_shader, base, VkShaderEXT,
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VK_OBJECT_TYPE_SHADER_EXT);
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struct vk_shader_ops {
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/** Destroy a vk_shader_object */
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void (*destroy)(struct vk_device *device,
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struct vk_shader *shader,
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const VkAllocationCallbacks* pAllocator);
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/** Serialize a vk_shader_object to a blob
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*
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* This function shouldn't need to do any validation of the blob data
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* beyond basic sanity checking. The common implementation of
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* vkGetShaderBinaryEXT verifies the blobUUID and version of input data as
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* well as a size and checksum to ensure integrity. This callback is only
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* invoked after validation of the input binary data.
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*/
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bool (*serialize)(struct vk_device *device,
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const struct vk_shader *shader,
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struct blob *blob);
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/** Returns executable properties for this shader
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*
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* This is equivalent to vkGetPipelineExecutableProperties(), only for a
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* single vk_shader.
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*/
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VkResult (*get_executable_properties)(struct vk_device *device,
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const struct vk_shader *shader,
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uint32_t *executable_count,
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VkPipelineExecutablePropertiesKHR *properties);
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/** Returns executable statistics for this shader
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*
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* This is equivalent to vkGetPipelineExecutableStatistics(), only for a
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* single vk_shader.
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*/
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VkResult (*get_executable_statistics)(struct vk_device *device,
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const struct vk_shader *shader,
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uint32_t executable_index,
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uint32_t *statistic_count,
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VkPipelineExecutableStatisticKHR *statistics);
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/** Returns executable internal representations for this shader
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*
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* This is equivalent to vkGetPipelineExecutableInternalRepresentations(),
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* only for a single vk_shader.
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*/
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VkResult (*get_executable_internal_representations)(
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struct vk_device *device,
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const struct vk_shader *shader,
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uint32_t executable_index,
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uint32_t *internal_representation_count,
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VkPipelineExecutableInternalRepresentationKHR *internal_representations);
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};
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void *vk_shader_zalloc(struct vk_device *device,
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const struct vk_shader_ops *ops,
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mesa_shader_stage stage,
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const VkAllocationCallbacks *alloc,
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size_t size);
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void *vk_shader_multizalloc(struct vk_device *device,
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struct vk_multialloc *ma,
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const struct vk_shader_ops *ops,
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mesa_shader_stage stage,
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const VkAllocationCallbacks *alloc);
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void vk_shader_free(struct vk_device *device,
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const VkAllocationCallbacks *alloc,
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struct vk_shader *shader);
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VkResult vk_compile_shaders(struct vk_device *device,
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uint32_t shader_count,
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struct vk_shader_compile_info *infos,
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const struct vk_graphics_pipeline_state *state,
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const struct vk_features *enabled_features,
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const VkAllocationCallbacks* pAllocator,
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struct vk_shader **shaders_out);
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static inline void
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vk_shader_destroy(struct vk_device *device,
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struct vk_shader *shader,
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const VkAllocationCallbacks *alloc)
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{
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shader->ops->destroy(device, shader, alloc);
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}
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struct vk_device_shader_ops {
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/** Retrieves a NIR compiler options struct
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*
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* NIR compiler options are only allowed to vary based on physical device,
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* stage, and robustness state.
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*/
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const struct nir_shader_compiler_options *(*get_nir_options)(
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struct vk_physical_device *device,
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mesa_shader_stage stage,
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const struct vk_pipeline_robustness_state *rs);
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/** Retrieves a SPIR-V options struct
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*
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* SPIR-V options are only allowed to vary based on physical device, stage,
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* and robustness state.
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*/
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struct spirv_to_nir_options (*get_spirv_options)(
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struct vk_physical_device *device,
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mesa_shader_stage stage,
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const struct vk_pipeline_robustness_state *rs);
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/** Preprocesses a NIR shader
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*
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* This callback is optional.
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*
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* If non-NULL, this callback is invoked after the SPIR-V is parsed into
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* NIR and before it is handed to compile(). The driver should do as much
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* generic optimization and lowering as it can here. Importantly, the
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* preprocess step only knows about the NIR input and the physical device,
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* not any enabled device features or pipeline state. This allows us to
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* potentially cache this shader and re-use it across pipelines.
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*/
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void (*preprocess_nir)(
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struct vk_physical_device *device,
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nir_shader *nir,
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const struct vk_pipeline_robustness_state *rs);
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/** Return shader stages that should be linked together in a group
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*
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* The driver should return 0 if it does not require any linking, otherwise
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* it should return the stages that need to be linked together. The return
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* value should have more than one shader stage and be included in the
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* stages given as parameter.
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*/
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VkShaderStageFlags (*get_rt_group_linking)(struct vk_physical_device *device,
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VkShaderStageFlags stages);
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/** Hash a vk_graphics_state object and a vk_features object.
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*
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* This callback hashes whatever bits of vk_graphics_pipeline_state might
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* be used to compile a shader in one of the given stages.
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*
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* state may be null, indicating that all state is dynamic. enabled_features
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* is always non-NULL.
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*/
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void (*hash_state)(struct vk_physical_device *device,
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const struct vk_graphics_pipeline_state *state,
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const struct vk_features *enabled_features,
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VkShaderStageFlags stages,
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blake3_hash blake3_out);
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/** Compile (and potentially link) a set of shaders
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*
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* Unlike vkCreateShadersEXT, this callback will only ever be called with
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* multiple shaders if VK_SHADER_CREATE_LINK_STAGE_BIT_EXT is set on all of
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* them. We also guarantee that the shaders occur in the call in Vulkan
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* pipeline stage order as dictated by vk_shader_cmp_graphics_stages().
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*
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* If state/enabled_features is NULL, the driver must conservatively assume
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* all state is dynamic / all features are enabled respectively.
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*
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* This callback consumes all input NIR shaders, regardless of whether or
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* not it was successful.
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*/
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VkResult (*compile)(struct vk_device *device,
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uint32_t shader_count,
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struct vk_shader_compile_info *infos,
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const struct vk_graphics_pipeline_state *state,
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const struct vk_features *enabled_features,
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const VkAllocationCallbacks* pAllocator,
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struct vk_shader **shaders_out);
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/** Create a vk_shader from a binary blob */
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VkResult (*deserialize)(struct vk_device *device,
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struct blob_reader *blob,
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uint32_t binary_version,
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const VkAllocationCallbacks* pAllocator,
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struct vk_shader **shader_out);
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/** Writes a HW shader record from a shader group */
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void (*write_rt_shader_group)(struct vk_device *device,
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VkRayTracingShaderGroupTypeKHR type,
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const struct vk_shader **shaders,
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uint32_t shader_count,
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void *output);
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/** Writes a group replay handle for a shader group */
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void (*write_rt_shader_group_replay_handle)(struct vk_device *device,
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const struct vk_shader **shaders,
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uint32_t shader_count,
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void *output);
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/** Enable a RT shader for replay
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*
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* The @replay_data pointer is the pointer handed to
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* VkRayTracingShaderGroupCreateInfoKHR::pShaderGroupCaptureReplayHandle on
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* replay or NULL on capture.
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*/
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void (*replay_rt_shader_group)(struct vk_device *vk_device,
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VkRayTracingShaderGroupTypeKHR type,
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uint32_t shader_count,
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struct vk_shader **vk_shaders,
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const void *replay_data);
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/** Bind a set of shaders
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*
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* This is roughly equivalent to vkCmdBindShadersEXT()
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*/
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void (*cmd_bind_shaders)(struct vk_command_buffer *cmd_buffer,
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uint32_t stage_count,
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const mesa_shader_stage *stages,
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struct vk_shader ** const shaders);
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/** Sets dynamic state */
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void (*cmd_set_dynamic_graphics_state)(struct vk_command_buffer *cmd_buffer,
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const struct vk_dynamic_graphics_state *state);
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/** Sets scratch size & ray query count for RT pipelines */
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void (*cmd_set_rt_state)(struct vk_command_buffer *cmd_buffer,
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VkDeviceSize scratch_size,
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uint32_t ray_queries,
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const uint8_t *dynamic_descriptor_offsets);
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/** Sets stack size for RT pipelines */
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void (*cmd_set_stack_size)(struct vk_command_buffer *cmd_buffer,
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VkDeviceSize stack_size);
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};
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extern const struct vk_pipeline_robustness_state vk_robustness_disabled;
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#ifdef __cplusplus
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}
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#endif
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#endif /* VK_SHADER_H */
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