mesa/src/compiler
Caio Marcelo de Oliveira Filho 577bfba959 nir: Remove unused parameter in remove_dead_var_writes
And destroy the live set earlier in nir_remove_dead_variables.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8133>
2020-12-18 17:41:02 +00:00
..
glsl mesa: remove unused LastUniformIndex 2020-12-18 04:53:44 +00:00
nir nir: Remove unused parameter in remove_dead_var_writes 2020-12-18 17:41:02 +00:00
spirv spirv: Implement OpArrayLength for OpenGL 2020-12-18 17:13:46 +00:00
Android.glsl.gen.mk android: util: Move xxd.py to util 2020-10-11 23:22:34 +02:00
Android.glsl.mk android: glsl: build shader cache sources 2017-02-20 16:30:37 +00:00
Android.mk Android: glsl: add rules to generate ir_expression*.h header files 2016-09-06 15:58:55 +01:00
Android.nir.gen.mk android: spirv: fix '::' typo in gen rules 2020-12-08 22:44:23 +01:00
Android.nir.mk android: fix libmesa_nir build 2017-07-21 08:47:56 +03:00
builtin_type_macros.h compiler/types: Add 64-bit image types 2020-11-09 17:17:39 +00:00
glsl_types.cpp glsl: Initialize glsl_type member name. 2020-12-16 19:31:25 -08:00
glsl_types.h glsl: Fix typos in comments. 2020-12-16 02:19:56 +00:00
Makefile.sources nir: use a single canonical list of intrinsic indices 2020-11-26 17:50:38 +00:00
meson.build spirv: add some tests for volatile/available/visible 2020-09-01 17:15:22 +00:00
nir_types.cpp nir: Add a size_align helper function for aligning elements to 16 bytes. 2020-11-16 13:54:22 -08:00
nir_types.h nir: Add a size_align helper function for aligning elements to 16 bytes. 2020-11-16 13:54:22 -08:00
SConscript spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
SConscript.glsl util: Move xxd.py to util 2020-10-07 21:52:04 +00:00
SConscript.nir nir: use a single canonical list of intrinsic indices 2020-11-26 17:50:38 +00:00
SConscript.spirv scons: fix SPIR-V -> NIR build 2020-10-13 16:53:10 +01:00
shader_enums.c compiler/nir: introduce a new helper to get varying name 2020-12-01 08:20:38 +00:00
shader_enums.h compiler: update gl_access_qualifier comments 2020-12-09 14:41:38 +00:00
shader_info.h glsl: Fix typos in comments. 2020-12-16 02:19:56 +00:00