mesa/src/panfrost/lib/pan_texture.c
Boris Brezillon 56a4aa9332 panfrost: Move panfrost_modifier_to_layout() to pan_texture.c
This function is not used outside pan_texture.c.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12551>
2021-08-26 10:35:17 +02:00

776 lines
31 KiB
C

/*
* Copyright (C) 2008 VMware, Inc.
* Copyright (C) 2014 Broadcom
* Copyright (C) 2018-2019 Alyssa Rosenzweig
* Copyright (C) 2019-2020 Collabora, Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#include "util/macros.h"
#include "util/u_math.h"
#include "pan_texture.h"
#include "panfrost-quirks.h"
/* Generates a texture descriptor. Ideally, descriptors are immutable after the
* texture is created, so we can keep these hanging around in GPU memory in a
* dedicated BO and not have to worry. In practice there are some minor gotchas
* with this (the driver sometimes will change the format of a texture on the
* fly for compression) but it's fast enough to just regenerate the descriptor
* in those cases, rather than monkeypatching at drawtime. A texture descriptor
* consists of a 32-byte header followed by pointers.
*/
/* List of supported modifiers, in descending order of preference. AFBC is
* faster than u-interleaved tiling which is faster than linear. Within AFBC,
* enabling the YUV-like transform is typically a win where possible. */
uint64_t pan_best_modifiers[PAN_MODIFIER_COUNT] = {
DRM_FORMAT_MOD_ARM_AFBC(
AFBC_FORMAT_MOD_BLOCK_SIZE_16x16 |
AFBC_FORMAT_MOD_SPARSE |
AFBC_FORMAT_MOD_YTR),
DRM_FORMAT_MOD_ARM_AFBC(
AFBC_FORMAT_MOD_BLOCK_SIZE_16x16 |
AFBC_FORMAT_MOD_SPARSE),
DRM_FORMAT_MOD_ARM_16X16_BLOCK_U_INTERLEAVED,
DRM_FORMAT_MOD_LINEAR
};
/* Check if we need to set a custom stride by computing the "expected"
* stride and comparing it to what the user actually wants. Only applies
* to linear textures, since tiled/compressed textures have strict
* alignment requirements for their strides as it is */
static bool
panfrost_needs_explicit_stride(const struct panfrost_device *dev,
const struct pan_image_view *iview)
{
/* Stride is explicit on Bifrost */
if (pan_is_bifrost(dev))
return true;
if (iview->image->layout.modifier != DRM_FORMAT_MOD_LINEAR)
return false;
unsigned bytes_per_block = util_format_get_blocksize(iview->format);
unsigned block_w = util_format_get_blockwidth(iview->format);
for (unsigned l = iview->first_level; l <= iview->last_level; ++l) {
unsigned actual = iview->image->layout.slices[l].line_stride;
unsigned expected =
DIV_ROUND_UP(u_minify(iview->image->layout.width, l), block_w) *
bytes_per_block;
if (actual != expected)
return true;
}
return false;
}
/* A Scalable Texture Compression (ASTC) corresponds to just a few texture type
* in the hardware, but in fact can be parametrized to have various widths and
* heights for the so-called "stretch factor". It turns out these parameters
* are stuffed in the bottom bits of the payload pointers. This functions
* computes these magic stuffing constants based on the ASTC format in use. The
* constant in a given dimension is 3-bits, and two are stored side-by-side for
* each active dimension.
*/
static unsigned
panfrost_astc_stretch(unsigned dim)
{
assert(dim >= 4 && dim <= 12);
return MIN2(dim, 11) - 4;
}
/* Texture addresses are tagged with information about compressed formats.
* AFBC uses a bit for whether the colorspace transform is enabled (RGB and
* RGBA only).
* For ASTC, this is a "stretch factor" encoding the block size. */
static unsigned
panfrost_compression_tag(const struct panfrost_device *dev,
const struct util_format_description *desc,
enum mali_texture_dimension dim,
uint64_t modifier)
{
if (drm_is_afbc(modifier)) {
unsigned flags = (modifier & AFBC_FORMAT_MOD_YTR) ?
MALI_AFBC_SURFACE_FLAG_YTR : 0;
if (!pan_is_bifrost(dev))
return flags;
/* Prefetch enable */
flags |= MALI_AFBC_SURFACE_FLAG_PREFETCH;
/* Wide blocks (> 16x16) */
if (panfrost_block_dim(modifier, true, 0) > 16)
flags |= MALI_AFBC_SURFACE_FLAG_WIDE_BLOCK;
/* Used to make sure AFBC headers don't point outside the AFBC
* body. HW is using the AFBC surface stride to do this check,
* which doesn't work for 3D textures because the surface
* stride does not cover the body. Only supported on v7+.
*/
if (dev->arch >= 7 && dim != MALI_TEXTURE_DIMENSION_3D)
flags |= MALI_AFBC_SURFACE_FLAG_CHECK_PAYLOAD_RANGE;
return flags;
} else if (desc->layout == UTIL_FORMAT_LAYOUT_ASTC) {
return (panfrost_astc_stretch(desc->block.height) << 3) |
panfrost_astc_stretch(desc->block.width);
} else {
return 0;
}
}
/* Cubemaps have 6 faces as "layers" in between each actual layer. We
* need to fix this up. TODO: logic wrong in the asserted out cases ...
* can they happen, perhaps from cubemap arrays? */
static void
panfrost_adjust_cube_dimensions(
unsigned *first_face, unsigned *last_face,
unsigned *first_layer, unsigned *last_layer)
{
*first_face = *first_layer % 6;
*last_face = *last_layer % 6;
*first_layer /= 6;
*last_layer /= 6;
assert((*first_layer == *last_layer) || (*first_face == 0 && *last_face == 5));
}
/* Following the texture descriptor is a number of pointers. How many? */
static unsigned
panfrost_texture_num_elements(
unsigned first_level, unsigned last_level,
unsigned first_layer, unsigned last_layer,
unsigned nr_samples,
bool is_cube, bool manual_stride)
{
unsigned first_face = 0, last_face = 0;
if (is_cube) {
panfrost_adjust_cube_dimensions(&first_face, &last_face,
&first_layer, &last_layer);
}
unsigned levels = 1 + last_level - first_level;
unsigned layers = 1 + last_layer - first_layer;
unsigned faces = 1 + last_face - first_face;
unsigned num_elements = levels * layers * faces * MAX2(nr_samples, 1);
if (manual_stride)
num_elements *= 2;
return num_elements;
}
/* Conservative estimate of the size of the texture payload a priori.
* Average case, size equal to the actual size. Worst case, off by 2x (if
* a manual stride is not needed on a linear texture). Returned value
* must be greater than or equal to the actual size, so it's safe to use
* as an allocation amount */
unsigned
panfrost_estimate_texture_payload_size(const struct panfrost_device *dev,
const struct pan_image_view *iview)
{
/* Assume worst case */
unsigned manual_stride = pan_is_bifrost(dev) ||
(iview->image->layout.modifier == DRM_FORMAT_MOD_LINEAR);
unsigned elements =
panfrost_texture_num_elements(iview->first_level, iview->last_level,
iview->first_layer, iview->last_layer,
iview->image->layout.nr_samples,
iview->dim == MALI_TEXTURE_DIMENSION_CUBE,
manual_stride);
return sizeof(mali_ptr) * elements;
}
/* If not explicitly, line stride is calculated for block-based formats as
* (ceil(width / block_width) * block_size). As a special case, this is left
* zero if there is only a single block vertically. So, we have a helper to
* extract the dimensions of a block-based format and use that to calculate the
* line stride as such.
*/
unsigned
panfrost_block_dim(uint64_t modifier, bool width, unsigned plane)
{
if (!drm_is_afbc(modifier)) {
assert(modifier == DRM_FORMAT_MOD_ARM_16X16_BLOCK_U_INTERLEAVED);
return 16;
}
switch (modifier & AFBC_FORMAT_MOD_BLOCK_SIZE_MASK) {
case AFBC_FORMAT_MOD_BLOCK_SIZE_16x16:
return 16;
case AFBC_FORMAT_MOD_BLOCK_SIZE_32x8:
return width ? 32 : 8;
case AFBC_FORMAT_MOD_BLOCK_SIZE_64x4:
return width ? 64 : 4;
case AFBC_FORMAT_MOD_BLOCK_SIZE_32x8_64x4:
return plane ? (width ? 64 : 4) : (width ? 32 : 8);
default:
unreachable("Invalid AFBC block size");
}
}
static void
panfrost_get_surface_strides(const struct panfrost_device *dev,
const struct pan_image_layout *layout,
unsigned l,
int32_t *row_stride, int32_t *surf_stride)
{
const struct pan_image_slice_layout *slice = &layout->slices[l];
if (drm_is_afbc(layout->modifier)) {
/* Pre v7 don't have a row stride field. This field is
* repurposed as a Y offset which we don't use */
*row_stride = dev->arch < 7 ? 0 : slice->afbc.row_stride;
*surf_stride = slice->afbc.surface_stride;
} else {
*row_stride = slice->row_stride;
*surf_stride = slice->surface_stride;
}
}
static mali_ptr
panfrost_get_surface_pointer(const struct pan_image_layout *layout,
enum mali_texture_dimension dim,
mali_ptr base,
unsigned l, unsigned w, unsigned f, unsigned s)
{
unsigned face_mult = dim == MALI_TEXTURE_DIMENSION_CUBE ? 6 : 1;
unsigned offset;
if (layout->dim == MALI_TEXTURE_DIMENSION_3D) {
assert(!f && !s);
offset = layout->slices[l].offset +
(w * panfrost_get_layer_stride(layout, l));
} else {
offset = panfrost_texture_offset(layout, l, (w * face_mult) + f, s);
}
return base + offset;
}
struct panfrost_surface_iter {
unsigned layer, last_layer;
unsigned level, first_level, last_level;
unsigned face, first_face, last_face;
unsigned sample, first_sample, last_sample;
};
static void
panfrost_surface_iter_begin(struct panfrost_surface_iter *iter,
unsigned first_layer, unsigned last_layer,
unsigned first_level, unsigned last_level,
unsigned first_face, unsigned last_face,
unsigned nr_samples)
{
iter->layer = first_layer;
iter->last_layer = last_layer;
iter->level = iter->first_level = first_level;
iter->last_level = last_level;
iter->face = iter->first_face = first_face;
iter->last_face = last_face;
iter->sample = iter->first_sample = 0;
iter->last_sample = nr_samples - 1;
}
static bool
panfrost_surface_iter_end(const struct panfrost_surface_iter *iter)
{
return iter->layer > iter->last_layer;
}
static void
panfrost_surface_iter_next(const struct panfrost_device *dev,
struct panfrost_surface_iter *iter)
{
#define INC_TEST(field) \
do { \
if (iter->field++ < iter->last_ ## field) \
return; \
iter->field = iter->first_ ## field; \
} while (0)
/* Ordering is different on v7: inner loop is iterating on levels */
if (dev->arch >= 7)
INC_TEST(level);
INC_TEST(sample);
INC_TEST(face);
if (dev->arch < 7)
INC_TEST(level);
iter->layer++;
#undef INC_TEST
}
static void
panfrost_emit_texture_payload(const struct panfrost_device *dev,
const struct pan_image_view *iview,
enum pipe_format format,
bool manual_stride,
void *payload)
{
const struct pan_image_layout *layout = &iview->image->layout;
const struct util_format_description *desc =
util_format_description(format);
mali_ptr base = iview->image->data.bo->ptr.gpu + iview->image->data.offset;
if (iview->buf.size) {
assert (iview->dim == MALI_TEXTURE_DIMENSION_1D);
base += iview->buf.offset;
}
/* panfrost_compression_tag() wants the dimension of the resource, not the
* one of the image view (those might differ).
*/
base |= panfrost_compression_tag(dev, desc, layout->dim, layout->modifier);
/* Inject the addresses in, interleaving array indices, mip levels,
* cube faces, and strides in that order */
unsigned first_layer = iview->first_layer, last_layer = iview->last_layer;
unsigned nr_samples = layout->nr_samples;
unsigned first_face = 0, last_face = 0;
if (iview->dim == MALI_TEXTURE_DIMENSION_CUBE) {
panfrost_adjust_cube_dimensions(&first_face, &last_face,
&first_layer, &last_layer);
}
struct panfrost_surface_iter iter;
for (panfrost_surface_iter_begin(&iter, first_layer, last_layer,
iview->first_level, iview->last_level,
first_face, last_face, nr_samples);
!panfrost_surface_iter_end(&iter);
panfrost_surface_iter_next(dev, &iter)) {
mali_ptr pointer =
panfrost_get_surface_pointer(layout, iview->dim, base,
iter.level, iter.layer,
iter.face, iter.sample);
if (!manual_stride) {
pan_pack(payload, SURFACE, cfg) {
cfg.pointer = pointer;
}
payload += pan_size(SURFACE);
} else {
pan_pack(payload, SURFACE_WITH_STRIDE, cfg) {
cfg.pointer = pointer;
panfrost_get_surface_strides(dev, layout, iter.level,
&cfg.row_stride,
&cfg.surface_stride);
}
payload += pan_size(SURFACE_WITH_STRIDE);
}
}
}
/* Map modifiers to mali_texture_layout for packing in a texture descriptor */
static enum mali_texture_layout
panfrost_modifier_to_layout(uint64_t modifier)
{
if (drm_is_afbc(modifier))
return MALI_TEXTURE_LAYOUT_AFBC;
else if (modifier == DRM_FORMAT_MOD_ARM_16X16_BLOCK_U_INTERLEAVED)
return MALI_TEXTURE_LAYOUT_TILED;
else if (modifier == DRM_FORMAT_MOD_LINEAR)
return MALI_TEXTURE_LAYOUT_LINEAR;
else
unreachable("Invalid modifer");
}
void
panfrost_new_texture(const struct panfrost_device *dev,
const struct pan_image_view *iview,
void *out, const struct panfrost_ptr *payload)
{
const struct pan_image_layout *layout = &iview->image->layout;
enum pipe_format format = iview->format;
unsigned swizzle;
if (dev->arch == 7 && util_format_is_depth_or_stencil(format)) {
/* v7 doesn't have an _RRRR component order, combine the
* user swizzle with a .XXXX swizzle to emulate that.
*/
static const unsigned char replicate_x[4] = {
PIPE_SWIZZLE_X, PIPE_SWIZZLE_X,
PIPE_SWIZZLE_X, PIPE_SWIZZLE_X,
};
unsigned char patched_swizzle[4];
util_format_compose_swizzles(replicate_x,
iview->swizzle,
patched_swizzle);
swizzle = panfrost_translate_swizzle_4(patched_swizzle);
} else {
swizzle = panfrost_translate_swizzle_4(iview->swizzle);
}
bool manual_stride =
panfrost_needs_explicit_stride(dev, iview);
panfrost_emit_texture_payload(dev, iview, format,
manual_stride,
payload->cpu);
unsigned array_size = iview->last_layer - iview->first_layer + 1;
if (iview->dim == MALI_TEXTURE_DIMENSION_CUBE) {
assert(iview->first_layer % 6 == 0);
assert(iview->last_layer % 6 == 5);
array_size /= 6;
}
unsigned width;
if (iview->buf.size) {
assert(iview->dim == MALI_TEXTURE_DIMENSION_1D);
assert(!iview->first_level && !iview->last_level);
assert(!iview->first_layer && !iview->last_layer);
assert(layout->nr_samples == 1);
assert(layout->height == 1 && layout->depth == 1);
assert(iview->buf.offset + iview->buf.size <= layout->width);
width = iview->buf.size;
} else {
width = u_minify(layout->width, iview->first_level);
}
if (pan_is_bifrost(dev)) {
pan_pack(out, BIFROST_TEXTURE, cfg) {
cfg.dimension = iview->dim;
cfg.format = dev->formats[format].hw;
cfg.width = width;
cfg.height = u_minify(layout->height, iview->first_level);
if (iview->dim == MALI_TEXTURE_DIMENSION_3D)
cfg.depth = u_minify(layout->depth, iview->first_level);
else
cfg.sample_count = layout->nr_samples;
cfg.swizzle = swizzle;
cfg.texel_ordering =
panfrost_modifier_to_layout(layout->modifier);
cfg.levels = iview->last_level - iview->first_level + 1;
cfg.array_size = array_size;
cfg.surfaces = payload->gpu;
/* We specify API-level LOD clamps in the sampler descriptor
* and use these clamps simply for bounds checking */
cfg.minimum_lod = FIXED_16(0, false);
cfg.maximum_lod = FIXED_16(cfg.levels - 1, false);
}
} else {
pan_pack(out, MIDGARD_TEXTURE, cfg) {
cfg.width = width;
cfg.height = u_minify(layout->height, iview->first_level);
if (iview->dim == MALI_TEXTURE_DIMENSION_3D)
cfg.depth = u_minify(layout->depth, iview->first_level);
else
cfg.sample_count = layout->nr_samples;
cfg.array_size = array_size;
cfg.format = panfrost_pipe_format_v6[format].hw;
cfg.dimension = iview->dim;
cfg.texel_ordering =
panfrost_modifier_to_layout(layout->modifier);
cfg.manual_stride = manual_stride;
cfg.levels = iview->last_level - iview->first_level + 1;
cfg.swizzle = swizzle;
};
}
}
/* Computes sizes for checksumming, which is 8 bytes per 16x16 tile.
* Checksumming is believed to be a CRC variant (CRC64 based on the size?).
* This feature is also known as "transaction elimination". */
#define CHECKSUM_TILE_WIDTH 16
#define CHECKSUM_TILE_HEIGHT 16
#define CHECKSUM_BYTES_PER_TILE 8
unsigned
panfrost_compute_checksum_size(
struct pan_image_slice_layout *slice,
unsigned width,
unsigned height)
{
unsigned tile_count_x = DIV_ROUND_UP(width, CHECKSUM_TILE_WIDTH);
unsigned tile_count_y = DIV_ROUND_UP(height, CHECKSUM_TILE_HEIGHT);
slice->crc.stride = tile_count_x * CHECKSUM_BYTES_PER_TILE;
return slice->crc.stride * tile_count_y;
}
unsigned
panfrost_get_layer_stride(const struct pan_image_layout *layout,
unsigned level)
{
if (layout->dim != MALI_TEXTURE_DIMENSION_3D)
return layout->array_stride;
else if (drm_is_afbc(layout->modifier))
return layout->slices[level].afbc.surface_stride;
else
return layout->slices[level].surface_stride;
}
/* Computes the offset into a texture at a particular level/face. Add to
* the base address of a texture to get the address to that level/face */
unsigned
panfrost_texture_offset(const struct pan_image_layout *layout,
unsigned level, unsigned array_idx,
unsigned surface_idx)
{
return layout->slices[level].offset +
(array_idx * layout->array_stride) +
(surface_idx * layout->slices[level].surface_stride);
}
bool
pan_image_layout_init(const struct panfrost_device *dev,
struct pan_image_layout *layout,
uint64_t modifier,
enum pipe_format format,
enum mali_texture_dimension dim,
unsigned width, unsigned height, unsigned depth,
unsigned array_size, unsigned nr_samples,
unsigned nr_slices, enum pan_image_crc_mode crc_mode,
const struct pan_image_explicit_layout *explicit_layout)
{
/* Explicit stride only work with non-mipmap, non-array; single-sample
* 2D image, and in-band CRC can't be used.
*/
if (explicit_layout &&
(depth > 1 || nr_samples > 1 || array_size > 1 ||
dim != MALI_TEXTURE_DIMENSION_2D || nr_slices > 1 ||
crc_mode == PAN_IMAGE_CRC_INBAND))
return false;
/* Mandate 64 byte alignement */
if (explicit_layout && (explicit_layout->offset & 63))
return false;
layout->crc_mode = crc_mode;
layout->modifier = modifier;
layout->format = format;
layout->dim = dim;
layout->width = width;
layout->height = height;
layout->depth = depth;
layout->array_size = array_size;
layout->nr_samples = nr_samples;
layout->nr_slices = nr_slices;
unsigned bytes_per_pixel = util_format_get_blocksize(format);
/* MSAA is implemented as a 3D texture with z corresponding to the
* sample #, horrifyingly enough */
assert(depth == 1 || nr_samples == 1);
bool afbc = drm_is_afbc(layout->modifier);
bool tiled = layout->modifier == DRM_FORMAT_MOD_ARM_16X16_BLOCK_U_INTERLEAVED;
bool linear = layout->modifier == DRM_FORMAT_MOD_LINEAR;
bool should_align = tiled || afbc;
bool is_3d = layout->dim == MALI_TEXTURE_DIMENSION_3D;
unsigned oob_crc_offset = 0;
unsigned offset = explicit_layout ? explicit_layout->offset : 0;
unsigned tile_h = 1, tile_w = 1, tile_shift = 0;
if (tiled || afbc) {
tile_w = panfrost_block_dim(layout->modifier, true, 0);
tile_h = panfrost_block_dim(layout->modifier, false, 0);
if (util_format_is_compressed(format))
tile_shift = 2;
}
for (unsigned l = 0; l < nr_slices; ++l) {
struct pan_image_slice_layout *slice = &layout->slices[l];
unsigned effective_width = width;
unsigned effective_height = height;
unsigned effective_depth = depth;
if (should_align) {
effective_width = ALIGN_POT(effective_width, tile_w) >> tile_shift;
effective_height = ALIGN_POT(effective_height, tile_h);
/* We don't need to align depth */
}
/* Align levels to cache-line as a performance improvement for
* linear/tiled and as a requirement for AFBC */
offset = ALIGN_POT(offset, 64);
slice->offset = offset;
/* Compute the would-be stride */
unsigned stride = bytes_per_pixel * effective_width;
if (explicit_layout) {
/* Make sure the explicit stride is valid */
if (explicit_layout->line_stride < stride)
return false;
stride = explicit_layout->line_stride;
} else if (linear) {
/* Keep lines alignment on 64 byte for performance */
stride = ALIGN_POT(stride, 64);
}
slice->line_stride = stride;
slice->row_stride = stride * (tile_h >> tile_shift);
unsigned slice_one_size = slice->line_stride * effective_height;
/* Compute AFBC sizes if necessary */
if (afbc) {
slice->afbc.header_size =
panfrost_afbc_header_size(width, height);
/* Stride between two rows of AFBC headers */
slice->afbc.row_stride =
(effective_width / tile_w) *
AFBC_HEADER_BYTES_PER_TILE;
/* AFBC body size */
slice->afbc.body_size = slice_one_size;
/* 3D AFBC resources have all headers placed at the
* beginning instead of having them split per depth
* level
*/
if (is_3d) {
slice->afbc.surface_stride =
slice->afbc.header_size;
slice->afbc.header_size *= effective_depth;
slice->afbc.body_size *= effective_depth;
offset += slice->afbc.header_size;
} else {
slice_one_size += slice->afbc.header_size;
slice->afbc.surface_stride = slice_one_size;
}
}
unsigned slice_full_size =
slice_one_size * effective_depth * nr_samples;
slice->surface_stride = slice_one_size;
/* Compute AFBC sizes if necessary */
offset += slice_full_size;
slice->size = slice_full_size;
/* Add a checksum region if necessary */
if (crc_mode != PAN_IMAGE_CRC_NONE) {
slice->crc.size =
panfrost_compute_checksum_size(slice, width, height);
if (crc_mode == PAN_IMAGE_CRC_INBAND) {
slice->crc.offset = offset;
offset += slice->crc.size;
slice->size += slice->crc.size;
} else {
slice->crc.offset = oob_crc_offset;
oob_crc_offset += slice->crc.size;
}
}
width = u_minify(width, 1);
height = u_minify(height, 1);
depth = u_minify(depth, 1);
}
/* Arrays and cubemaps have the entire miptree duplicated */
layout->array_stride = ALIGN_POT(offset, 64);
if (explicit_layout)
layout->data_size = offset;
else
layout->data_size = ALIGN_POT(layout->array_stride * array_size, 4096);
layout->crc_size = oob_crc_offset;
return true;
}
void
pan_iview_get_surface(const struct pan_image_view *iview,
unsigned level, unsigned layer, unsigned sample,
struct pan_surface *surf)
{
level += iview->first_level;
assert(level < iview->image->layout.nr_slices);
layer += iview->first_layer;
bool is_3d = iview->image->layout.dim == MALI_TEXTURE_DIMENSION_3D;
const struct pan_image_slice_layout *slice = &iview->image->layout.slices[level];
mali_ptr base = iview->image->data.bo->ptr.gpu + iview->image->data.offset;
if (drm_is_afbc(iview->image->layout.modifier)) {
assert(!sample);
if (is_3d) {
ASSERTED unsigned depth = u_minify(iview->image->layout.depth, level);
assert(layer < depth);
surf->afbc.header = base + slice->offset +
(layer * slice->afbc.surface_stride);
surf->afbc.body = base + slice->offset +
slice->afbc.header_size +
(slice->surface_stride * layer);
} else {
assert(layer < iview->image->layout.array_size);
surf->afbc.header = base +
panfrost_texture_offset(&iview->image->layout,
level, layer, 0);
surf->afbc.body = surf->afbc.header + slice->afbc.header_size;
}
} else {
unsigned array_idx = is_3d ? 0 : layer;
unsigned surface_idx = is_3d ? layer : sample;
surf->data = base +
panfrost_texture_offset(&iview->image->layout, level,
array_idx, surface_idx);
}
}