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SPIR-V maps both gl_SampleMask and gl_SampleMaskIn to the same builtin (SampleMask). The only way to tell which one we are dealing with is to check if it is an input or an output. Fixes: dEQP-VK.pipeline.multisample_shader_builtin.sample_mask.write.* Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> |
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| .. | ||
| GLSL.std.450.h | ||
| nir_spirv.h | ||
| spirv.h | ||
| spirv2nir.c | ||
| spirv_info.c | ||
| spirv_info.h | ||
| spirv_to_nir.c | ||
| vtn_alu.c | ||
| vtn_cfg.c | ||
| vtn_glsl450.c | ||
| vtn_private.h | ||
| vtn_variables.c | ||