mesa/src/gallium/drivers/iris/iris_bufmgr.h
José Roberto de Souza 460aa58911 iris: Add support for compressed images allocation in Xe2
Xe2 replaces auxiliary surface mapping by software to compress buffers
with reserving part of the memory for the compression purpose.

To enable compression in Xe2 it is necessary to bind memory with one of
the PAT indexes that has compression enabled.

We're introducing 2 new iris_heaps to allocate compressed BO's out of
on Xe2, one for integrated and another for discrete platforms.
With these new iris_heaps we gain cache and sub-allocation for free.

If the compression requirements are met
iris_resource_image_is_pat_compressible() returns true so
BO_ALLOC_COMPRESSED is set and the the BO is allocated out of
the correct heap.

At this moment iris_resource_image_is_pat_compressible()
defaults to returning false as more work needs to be done but
the foundation for the compressed allocation is here.

Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28833>
2024-06-21 01:19:12 +00:00

677 lines
22 KiB
C

/*
* Copyright © 2017 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef IRIS_BUFMGR_H
#define IRIS_BUFMGR_H
#include <stdbool.h>
#include <stdint.h>
#include <stdio.h>
#include <sys/types.h>
#include "c11/threads.h"
#include "common/intel_bind_timeline.h"
#include "util/macros.h"
#include "util/u_atomic.h"
#include "util/u_dynarray.h"
#include "util/list.h"
#include "util/simple_mtx.h"
#include "pipe/p_defines.h"
#include "pipebuffer/pb_slab.h"
#include "intel/dev/intel_device_info.h"
struct intel_device_info;
struct util_debug_callback;
struct isl_surf;
struct iris_syncobj;
/**
* Memory zones. When allocating a buffer, you can request that it is
* placed into a specific region of the virtual address space (PPGTT).
*
* Most buffers can go anywhere (IRIS_MEMZONE_OTHER). Some buffers are
* accessed via an offset from a base address. STATE_BASE_ADDRESS has
* a maximum 4GB size for each region, so we need to restrict those
* buffers to be within 4GB of the base. Each memory zone corresponds
* to a particular base address.
*
* We lay out the virtual address space as follows:
*
* - [0, 4K): Nothing (empty page for null address)
* - [4K, 4G): Shaders (Instruction Base Address)
* - [4G, 8G): Surfaces & Binders (Surface State Base Address, Bindless ...)
* - [8G, 12G): Dynamic (Dynamic State Base Address)
* - [12G, *): Other (everything else in the full 48-bit VMA)
*
* A special buffer for border color lives at the start of the dynamic state
* memory zone. This unfortunately has to be handled specially because the
* SAMPLER_STATE "Indirect State Pointer" field is only a 24-bit pointer.
*
* Each GL context uses a separate GEM context, which technically gives them
* each a separate VMA. However, we assign address globally, so buffers will
* have the same address in all GEM contexts. This lets us have a single BO
* field for the address, which is easy and cheap.
*/
enum iris_memory_zone {
IRIS_MEMZONE_SHADER,
IRIS_MEMZONE_BINDER,
IRIS_MEMZONE_SCRATCH,
IRIS_MEMZONE_SURFACE,
IRIS_MEMZONE_DYNAMIC,
IRIS_MEMZONE_OTHER,
IRIS_MEMZONE_BORDER_COLOR_POOL,
};
/* Intentionally exclude single buffer "zones" */
#define IRIS_MEMZONE_COUNT (IRIS_MEMZONE_OTHER + 1)
#define IRIS_SCRATCH_ZONE_SIZE (8 * 1024 * 1024)
#define IRIS_BINDER_ZONE_SIZE ((1ull << 30) - IRIS_SCRATCH_ZONE_SIZE)
#define IRIS_MEMZONE_SHADER_START (0ull * (1ull << 32))
#define IRIS_MEMZONE_BINDER_START (1ull * (1ull << 32))
#define IRIS_MEMZONE_SCRATCH_START IRIS_MEMZONE_BINDER_START
#define IRIS_MEMZONE_SURFACE_START (IRIS_MEMZONE_BINDER_START + IRIS_BINDER_ZONE_SIZE)
#define IRIS_MEMZONE_DYNAMIC_START (2ull * (1ull << 32))
#define IRIS_MEMZONE_OTHER_START (3ull * (1ull << 32))
#define IRIS_BORDER_COLOR_POOL_ADDRESS IRIS_MEMZONE_DYNAMIC_START
#define IRIS_BORDER_COLOR_POOL_SIZE (64 * 4096)
/**
* Classification of the various incoherent caches of the GPU into a number of
* caching domains.
*/
enum iris_domain {
/** Render color cache. */
IRIS_DOMAIN_RENDER_WRITE = 0,
/** (Hi)Z/stencil cache. */
IRIS_DOMAIN_DEPTH_WRITE,
/** Data port (HDC) cache. */
IRIS_DOMAIN_DATA_WRITE,
/** Any other read-write cache. */
IRIS_DOMAIN_OTHER_WRITE,
/** Vertex cache. */
IRIS_DOMAIN_VF_READ,
/** Texture cache. */
IRIS_DOMAIN_SAMPLER_READ,
/** Pull-style shader constant loads. */
IRIS_DOMAIN_PULL_CONSTANT_READ,
/** Any other read-only cache, including reads from non-L3 clients. */
IRIS_DOMAIN_OTHER_READ,
/** Number of caching domains. */
NUM_IRIS_DOMAINS,
/** Not a real cache, use to opt out of the cache tracking mechanism. */
IRIS_DOMAIN_NONE = NUM_IRIS_DOMAINS
};
/**
* Whether a caching domain is guaranteed not to write any data to memory.
*/
static inline bool
iris_domain_is_read_only(enum iris_domain access)
{
return access >= IRIS_DOMAIN_VF_READ &&
access <= IRIS_DOMAIN_OTHER_READ;
}
static inline bool
iris_domain_is_l3_coherent(const struct intel_device_info *devinfo,
enum iris_domain access)
{
/* VF reads are coherent with the L3 on Tigerlake+ because we set
* the "L3 Bypass Disable" bit in the vertex/index buffer packets.
*/
if (access == IRIS_DOMAIN_VF_READ)
return devinfo->ver >= 12;
return access != IRIS_DOMAIN_OTHER_WRITE &&
access != IRIS_DOMAIN_OTHER_READ;
}
enum iris_mmap_mode {
IRIS_MMAP_NONE, /**< Cannot be mapped */
IRIS_MMAP_UC, /**< Fully uncached memory map */
IRIS_MMAP_WC, /**< Write-combining map with no caching of reads */
IRIS_MMAP_WB, /**< Write-back mapping with CPU caches enabled */
};
enum iris_heap {
/**
* System memory which is CPU-cached at (at least 1-way) coherent.
*
* This will use WB (write-back) CPU mappings.
*
* LLC systems and discrete cards (which enable snooping) will mostly use
* this heap. Non-LLC systems will only use it when explicit coherency is
* required, as snooping is expensive there.
*/
IRIS_HEAP_SYSTEM_MEMORY_CACHED_COHERENT,
/**
* System memory which is not CPU cached.
*
* This will use WC (write-combining) CPU mappings, which has uncached
* performance for reads. This can be used for scanout on integrated
* GPUs (which is never coherent with CPU caches). It will be used for
* most buffers on non-LLC platforms, where cache coherency is expensive.
*/
IRIS_HEAP_SYSTEM_MEMORY_UNCACHED,
/** IRIS_HEAP_SYSTEM_MEMORY_UNCACHED + compressed, only supported in Xe2 */
IRIS_HEAP_SYSTEM_MEMORY_UNCACHED_COMPRESSED,
/** Device-local memory (VRAM). Cannot be placed in system memory! */
IRIS_HEAP_DEVICE_LOCAL,
IRIS_HEAP_MAX_NO_VRAM = IRIS_HEAP_DEVICE_LOCAL,
/** Device-local compressed memory, only supported in Xe2 */
IRIS_HEAP_DEVICE_LOCAL_COMPRESSED,
/** Device-local memory that may be evicted to system memory if needed. */
IRIS_HEAP_DEVICE_LOCAL_PREFERRED,
/**
* Device-local memory (VRAM) + guarantee that is CPU visible.
*
* To be used in cases that cannot be placed in system memory!
* This will only be used when running in small PCIe bar systems.
*/
IRIS_HEAP_DEVICE_LOCAL_CPU_VISIBLE_SMALL_BAR,
IRIS_HEAP_MAX_LARGE_BAR = IRIS_HEAP_DEVICE_LOCAL_CPU_VISIBLE_SMALL_BAR,
IRIS_HEAP_MAX,
};
extern const char *iris_heap_to_string[];
static inline bool
iris_heap_is_device_local(enum iris_heap heap)
{
return heap == IRIS_HEAP_DEVICE_LOCAL ||
heap == IRIS_HEAP_DEVICE_LOCAL_PREFERRED ||
heap == IRIS_HEAP_DEVICE_LOCAL_CPU_VISIBLE_SMALL_BAR ||
heap == IRIS_HEAP_DEVICE_LOCAL_COMPRESSED;
}
#define IRIS_BATCH_COUNT 3
struct iris_bo_screen_deps {
struct iris_syncobj *write_syncobjs[IRIS_BATCH_COUNT];
struct iris_syncobj *read_syncobjs[IRIS_BATCH_COUNT];
};
struct iris_bo {
/**
* Size in bytes of the buffer object.
*
* The size may be larger than the size originally requested for the
* allocation, such as being aligned to page size.
*/
uint64_t size;
/** Buffer manager context associated with this buffer object */
struct iris_bufmgr *bufmgr;
/** Pre-computed hash using _mesa_hash_pointer for cache tracking sets */
uint32_t hash;
/** The GEM handle for this buffer object. */
uint32_t gem_handle;
/**
* Canonical virtual address of the buffer inside the PPGTT (Per-Process Graphics
* Translation Table).
*
* Although each hardware context has its own VMA, we assign BO's to the
* same address in all contexts, for simplicity.
*/
uint64_t address;
/**
* If non-zero, then this bo has an aux-map translation to this address.
*/
uint64_t aux_map_address;
/**
* If this BO is referenced by a batch, this _may_ be the index into the
* batch->exec_bos[] list.
*
* Note that a single buffer may be used by multiple batches/contexts,
* and thus appear in multiple lists, but we only track one index here.
* In the common case one can guess that batch->exec_bos[bo->index] == bo
* and double check if that's true to avoid a linear list walk.
*
* XXX: this is not ideal now that we have more than one batch per context,
* XXX: as the index will flop back and forth between the render index and
* XXX: compute index...
*/
unsigned index;
int refcount;
const char *name;
/** BO cache list */
struct list_head head;
/**
* Synchronization sequence number of most recent access of this BO from
* each caching domain.
*
* Although this is a global field, use in multiple contexts should be
* safe, see iris_emit_buffer_barrier_for() for details.
*
* Also align it to 64 bits. This will make atomic operations faster on 32
* bit platforms.
*/
alignas(8) uint64_t last_seqnos[NUM_IRIS_DOMAINS];
/** Up to one per screen, may need realloc. */
struct iris_bo_screen_deps *deps;
int deps_size;
/**
* Boolean of whether the GPU is definitely not accessing the buffer.
*
* This is only valid when reusable, since non-reusable
* buffers are those that have been shared with other
* processes, so we don't know their state.
*/
bool idle;
/** Was this buffer zeroed at allocation time? */
bool zeroed;
union {
struct {
time_t free_time;
/** Mapped address for the buffer, saved across map/unmap cycles */
void *map;
/** List of GEM handle exports of this buffer (bo_export) */
struct list_head exports;
/**
* Kernel-assigned global name for this object
*
* List contains both flink named and prime fd'd objects
*/
unsigned global_name;
/** Prime fd used for shared buffers, -1 otherwise. */
int prime_fd;
/** The mmap coherency mode selected at BO allocation time */
enum iris_mmap_mode mmap_mode;
/** The heap selected at BO allocation time */
enum iris_heap heap;
/** Was this buffer imported from an external client? */
bool imported;
/** Has this buffer been exported to external clients? */
bool exported;
/** Boolean of whether this buffer can be re-used */
bool reusable;
/** Boolean of whether this buffer points into user memory */
bool userptr;
/** Boolean of whether this buffer is protected (HW encryption) */
bool protected;
/** Boolean of whether this buffer needs to be captured in error dump.
* Xe KMD requires this to be set before vm bind while i915 needs
* this set before batch_submit().
*/
bool capture;
} real;
struct {
struct pb_slab_entry entry;
struct iris_bo *real;
} slab;
};
};
/* No special attributes. */
#define BO_ALLOC_PLAIN 0
/* Content is set to 0, only done in cache and slabs code paths. */
#define BO_ALLOC_ZEROED (1<<0)
/* Allocate a cached and coherent BO, this has a performance cost in
* integrated platforms without LLC.
* Should only be used in BOs that will be written and read from CPU often.
*/
#define BO_ALLOC_COHERENT (1<<1)
/* Place BO only on smem. */
#define BO_ALLOC_SMEM (1<<2)
/* BO can be sent to display. */
#define BO_ALLOC_SCANOUT (1<<3)
/* No sub-allocation(slabs). */
#define BO_ALLOC_NO_SUBALLOC (1<<4)
/* Place BO only on lmem. */
#define BO_ALLOC_LMEM (1<<5)
/* Content is protected, can't be mapped and needs special handling. */
#define BO_ALLOC_PROTECTED (1<<6)
/* BO can be exported to other applications. */
#define BO_ALLOC_SHARED (1<<7)
/* BO will be captured in the KMD error dump. */
#define BO_ALLOC_CAPTURE (1<<8)
/* Can be mapped. */
#define BO_ALLOC_CPU_VISIBLE (1<<9)
/* BO content is compressed. */
#define BO_ALLOC_COMPRESSED (1<<10)
/**
* Allocate a buffer object.
*
* Buffer objects are not necessarily initially mapped into CPU virtual
* address space or graphics device aperture. They must be mapped
* using iris_bo_map() to be used by the CPU.
*/
struct iris_bo *iris_bo_alloc(struct iris_bufmgr *bufmgr,
const char *name,
uint64_t size,
uint32_t alignment,
enum iris_memory_zone memzone,
unsigned flags);
struct iris_bo *
iris_bo_create_userptr(struct iris_bufmgr *bufmgr, const char *name,
void *ptr, size_t size,
enum iris_memory_zone memzone);
/** Takes a reference on a buffer object */
static inline void
iris_bo_reference(struct iris_bo *bo)
{
p_atomic_inc(&bo->refcount);
}
/**
* Releases a reference on a buffer object, freeing the data if
* no references remain.
*/
void iris_bo_unreference(struct iris_bo *bo);
#define MAP_READ PIPE_MAP_READ
#define MAP_WRITE PIPE_MAP_WRITE
#define MAP_ASYNC PIPE_MAP_UNSYNCHRONIZED
#define MAP_PERSISTENT PIPE_MAP_PERSISTENT
#define MAP_COHERENT PIPE_MAP_COHERENT
/* internal */
#define MAP_RAW (PIPE_MAP_DRV_PRV << 0)
#define MAP_INTERNAL_MASK (MAP_RAW)
#define MAP_FLAGS (MAP_READ | MAP_WRITE | MAP_ASYNC | \
MAP_PERSISTENT | MAP_COHERENT | MAP_INTERNAL_MASK)
/**
* Maps the buffer into userspace.
*
* This function will block waiting for any existing execution on the
* buffer to complete, first. The resulting mapping is returned.
*/
MUST_CHECK void *iris_bo_map(struct util_debug_callback *dbg,
struct iris_bo *bo, unsigned flags);
/**
* Reduces the refcount on the userspace mapping of the buffer
* object.
*/
static inline int iris_bo_unmap(struct iris_bo *bo) { return 0; }
/**
* Waits for rendering to an object by the GPU to have completed.
*
* This is not required for any access to the BO by bo_map,
* bo_subdata, etc. It is merely a way for the driver to implement
* glFinish.
*/
void iris_bo_wait_rendering(struct iris_bo *bo);
/**
* Unref a buffer manager instance.
*/
void iris_bufmgr_unref(struct iris_bufmgr *bufmgr);
/**
* Create a visible name for a buffer which can be used by other apps
*
* \param buf Buffer to create a name for
* \param name Returned name
*/
int iris_bo_flink(struct iris_bo *bo, uint32_t *name);
/**
* Returns true if the BO is backed by a real GEM object, false if it's
* a wrapper that's suballocated from a larger BO.
*/
static inline bool
iris_bo_is_real(struct iris_bo *bo)
{
return bo->gem_handle != 0;
}
/**
* Unwrap any slab-allocated wrapper BOs to get the BO for the underlying
* backing storage, which is a real BO associated with a GEM object.
*/
static inline struct iris_bo *
iris_get_backing_bo(struct iris_bo *bo)
{
if (!iris_bo_is_real(bo))
bo = bo->slab.real;
/* We only allow one level of wrapping. */
assert(iris_bo_is_real(bo));
return bo;
}
/**
* Is this buffer shared with external clients (imported or exported)?
*/
static inline bool
iris_bo_is_external(const struct iris_bo *bo)
{
bo = iris_get_backing_bo((struct iris_bo *) bo);
return bo->real.exported || bo->real.imported;
}
static inline bool
iris_bo_is_imported(const struct iris_bo *bo)
{
bo = iris_get_backing_bo((struct iris_bo *) bo);
return bo->real.imported;
}
static inline bool
iris_bo_is_exported(const struct iris_bo *bo)
{
bo = iris_get_backing_bo((struct iris_bo *) bo);
return bo->real.exported;
}
/**
* True if the BO prefers to reside in device-local memory.
*
* We don't consider eviction here; this is meant to be a performance hint.
* It will return true for BOs allocated from the LMEM or LMEM+SMEM heaps,
* even if the buffer has been temporarily evicted to system memory.
*/
static inline bool
iris_bo_likely_local(const struct iris_bo *bo)
{
if (!bo)
return false;
bo = iris_get_backing_bo((struct iris_bo *) bo);
return iris_heap_is_device_local(bo->real.heap);
}
static inline enum iris_mmap_mode
iris_bo_mmap_mode(const struct iris_bo *bo)
{
bo = iris_get_backing_bo((struct iris_bo *) bo);
return bo->real.mmap_mode;
}
/**
* Mark a buffer as being shared with other external clients.
*/
void iris_bo_mark_exported(struct iris_bo *bo);
/**
* Returns true if mapping the buffer for write could cause the process
* to block, due to the object being active in the GPU.
*/
bool iris_bo_busy(struct iris_bo *bo);
struct iris_bufmgr *iris_bufmgr_get_for_fd(int fd, bool bo_reuse);
int iris_bufmgr_get_fd(struct iris_bufmgr *bufmgr);
struct iris_bo *iris_bo_gem_create_from_name(struct iris_bufmgr *bufmgr,
const char *name,
unsigned handle);
void* iris_bufmgr_get_aux_map_context(struct iris_bufmgr *bufmgr);
int iris_gem_get_tiling(struct iris_bo *bo, uint32_t *tiling);
int iris_gem_set_tiling(struct iris_bo *bo, const struct isl_surf *surf);
int iris_bo_export_dmabuf(struct iris_bo *bo, int *prime_fd);
struct iris_bo *iris_bo_import_dmabuf(struct iris_bufmgr *bufmgr, int prime_fd,
const uint64_t modifier);
/**
* Exports a bo as a GEM handle into a given DRM file descriptor
* \param bo Buffer to export
* \param drm_fd File descriptor where the new handle is created
* \param out_handle Pointer to store the new handle
*
* Returns 0 if the buffer was successfully exported, a non zero error code
* otherwise.
*/
int iris_bo_export_gem_handle_for_device(struct iris_bo *bo, int drm_fd,
uint32_t *out_handle);
/**
* Returns the BO's address relative to the appropriate base address.
*
* All of our base addresses are programmed to the start of a 4GB region,
* so simply returning the bottom 32 bits of the BO address will give us
* the offset from whatever base address corresponds to that memory region.
*/
static inline uint32_t
iris_bo_offset_from_base_address(struct iris_bo *bo)
{
/* This only works for buffers in the memory zones corresponding to a
* base address - the top, unbounded memory zone doesn't have a base.
*/
assert(bo->address < IRIS_MEMZONE_OTHER_START);
return bo->address;
}
/**
* Track access of a BO from the specified caching domain and sequence number.
*
* Can be used without locking. Only the most recent access (i.e. highest
* seqno) is tracked.
*/
static inline void
iris_bo_bump_seqno(struct iris_bo *bo, uint64_t seqno,
enum iris_domain type)
{
uint64_t *const last_seqno = &bo->last_seqnos[type];
uint64_t tmp, prev_seqno = p_atomic_read(last_seqno);
while (prev_seqno < seqno &&
prev_seqno != (tmp = p_atomic_cmpxchg(last_seqno, prev_seqno, seqno)))
prev_seqno = tmp;
}
/**
* Return the PAT entry based for the given heap.
*/
const struct intel_device_info_pat_entry *
iris_heap_to_pat_entry(const struct intel_device_info *devinfo,
enum iris_heap heap);
enum iris_memory_zone iris_memzone_for_address(uint64_t address);
int iris_bufmgr_create_screen_id(struct iris_bufmgr *bufmgr);
simple_mtx_t *iris_bufmgr_get_bo_deps_lock(struct iris_bufmgr *bufmgr);
/**
* A pool containing SAMPLER_BORDER_COLOR_STATE entries.
*
* See iris_border_color.c for more information.
*/
struct iris_border_color_pool {
struct iris_bo *bo;
void *map;
unsigned insert_point;
/** Map from border colors to offsets in the buffer. */
struct hash_table *ht;
/** Protects insert_point and the hash table. */
simple_mtx_t lock;
};
struct iris_border_color_pool *iris_bufmgr_get_border_color_pool(
struct iris_bufmgr *bufmgr);
/* iris_border_color.c */
void iris_init_border_color_pool(struct iris_bufmgr *bufmgr,
struct iris_border_color_pool *pool);
void iris_destroy_border_color_pool(struct iris_border_color_pool *pool);
uint32_t iris_upload_border_color(struct iris_border_color_pool *pool,
union pipe_color_union *color);
uint64_t iris_bufmgr_vram_size(struct iris_bufmgr *bufmgr);
uint64_t iris_bufmgr_sram_size(struct iris_bufmgr *bufmgr);
const struct intel_device_info *iris_bufmgr_get_device_info(struct iris_bufmgr *bufmgr);
const struct iris_kmd_backend *
iris_bufmgr_get_kernel_driver_backend(struct iris_bufmgr *bufmgr);
uint32_t iris_bufmgr_get_global_vm_id(struct iris_bufmgr *bufmgr);
bool iris_bufmgr_use_global_vm_id(struct iris_bufmgr *bufmgr);
struct intel_bind_timeline *iris_bufmgr_get_bind_timeline(struct iris_bufmgr *bufmgr);
bool iris_bufmgr_compute_engine_supported(struct iris_bufmgr *bufmgr);
uint64_t iris_bufmgr_get_dummy_aux_address(struct iris_bufmgr *bufmgr);
enum iris_madvice {
IRIS_MADVICE_WILL_NEED = 0,
IRIS_MADVICE_DONT_NEED = 1,
};
void iris_bo_import_sync_state(struct iris_bo *bo, int sync_file_fd);
struct iris_syncobj *iris_bo_export_sync_state(struct iris_bo *bo);
#endif /* IRIS_BUFMGR_H */