mesa/src/compiler
Marek Olšák 55a4a8a2a8 nir: set src_type and dest_type to float implicitly for IO build helpers
If you want to set it to int/uint, set .src_type or .dest_type. If you want
to set it to float, you don't need to set the type at all. It's implicitly
set to float.

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32779>
2025-01-06 19:09:17 +00:00
..
clc meson: Add mesa-clc and install-mesa-clc options 2024-12-23 15:09:40 +00:00
glsl glsl,st/mesa: always lower IO for GLSL, unlower IO for drivers 2024-12-24 05:54:07 -05:00
isaspec build: pass licensing information in SPDX form 2024-06-29 12:42:49 -07:00
libcl libcl: add VkDraw(Indexed)IndirectCommand definitions 2024-12-12 21:16:12 +00:00
nir nir: set src_type and dest_type to float implicitly for IO build helpers 2025-01-06 19:09:17 +00:00
rust compiler/rust/bitset: Test next_unset() 2025-01-02 20:52:48 +00:00
spirv meson: Add mesa-clc and install-mesa-clc options 2024-12-23 15:09:40 +00:00
builtin_types.py compiler/types: Add multisample vimage/vtexture types 2024-08-27 15:06:16 +00:00
builtin_types_c.py util,vulkan,mesa,compiler: Generate source files with utf8 encoding from mako template 2023-12-07 12:41:07 +00:00
builtin_types_h.py util,vulkan,mesa,compiler: Generate source files with utf8 encoding from mako template 2023-12-07 12:41:07 +00:00
glsl_types.c compiler/glsl_types: add glsl_get_word_size_align_bytes 2024-12-12 21:16:13 +00:00
glsl_types.h compiler/glsl_types: add glsl_get_word_size_align_bytes 2024-12-12 21:16:13 +00:00
meson.build nak: Move bitset to compiler crate 2024-08-07 21:08:18 +00:00
shader_enums.c nir: add load_front_face_fsign 2024-12-30 22:31:34 +00:00
shader_enums.h nir: add load_front_face_fsign 2024-12-30 22:31:34 +00:00
shader_info.h nir: add option to use compact view indices 2024-12-09 20:31:49 +00:00