mesa/src/compiler
Marek Olšák 5531f01326 nir: move list.h outside the glsl directory
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36425>
2025-07-31 20:23:02 +00:00
..
clc build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
glsl nir: move list.h outside the glsl directory 2025-07-31 20:23:02 +00:00
isaspec meson: do not compile libisaspec unless used 2025-03-25 08:32:47 +00:00
libcl build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
nir nir: move list.h outside the glsl directory 2025-07-31 20:23:02 +00:00
rust meson: rename Rust subprojects to NAME-SEMVER-rs 2025-07-24 17:52:34 +00:00
spirv build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
builtin_types.py compiler: add float8 glsl types 2025-06-23 07:59:24 +00:00
builtin_types_c.py util,vulkan,mesa,compiler: Generate source files with utf8 encoding from mako template 2023-12-07 12:41:07 +00:00
builtin_types_h.py compiler: Generate files with newline at end 2025-06-24 14:01:04 +00:00
glsl_types.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
glsl_types.h build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
list.h nir: move list.h outside the glsl directory 2025-07-31 20:23:02 +00:00
meson.build nir: move list.h outside the glsl directory 2025-07-31 20:23:02 +00:00
shader_enums.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
shader_enums.h nir: Add SYSTEM_VALUE_FRAG_COORD_Z/W. 2025-06-18 23:11:36 +00:00
shader_info.h nir: add shader_info::prev_stage_has_xfb 2025-06-12 19:35:37 +00:00