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Since neither PKT3_LOAD_SH_REG_INDEX nor PKT3_COPY_DATA work with compute queues on GFX7-10, we have to load the dispatch size from memory in the shader. Signed-off-by: Rhys Perry <pendingchaos02@gmail.com> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15064> |
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| .. | ||
| ac_llvm_build.c | ||
| ac_llvm_build.h | ||
| ac_llvm_cull.c | ||
| ac_llvm_cull.h | ||
| ac_llvm_helper.cpp | ||
| ac_llvm_util.c | ||
| ac_llvm_util.h | ||
| ac_nir_to_llvm.c | ||
| ac_nir_to_llvm.h | ||
| ac_shader_abi.h | ||
| meson.build | ||