mesa/src/gallium/frontends/d3d10umd/ShaderDump.cpp
Jose Fonseca 54b8137141 d3d10umd,d3d10sw: Initial import.
This change adds a gallium D3D10 state tracker that works as a WDDM UMD
software driver, similar to Microsoft WARP, but using llvmpipe/softpipe.

The final deliverable is a d3d10sw.dll, which is similar to WARP's
d3d10warp.dll.

This has been used to run Microsoft Windows HCK wgf11* tests with
llvmpipe, and they were at one point passing 100%.

Known limitations:
- TGSI (no NIR)
- D3D10 only (no D3D11 support yet)
- no WINE integration (WINE doesn't implement WDDM DDI.)

For further details see:
- src/gallium/frontends/d3d10umd/README.md
- src/gallium/targets/d3d10sw/README.md

v2: Drop the DXBC-based disassembly.  Add missing break statements.
v3: Incorporate Jesse's feedback.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Acked-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10687>
2021-05-19 13:50:07 +00:00

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/**************************************************************************
*
* Copyright 2012-2021 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
**************************************************************************/
/*
* ShaderDump.c --
* Functions for printing out shaders.
*/
#include "DriverIncludes.h"
#include "ShaderDump.h"
#include "util/u_debug.h"
static void
dump_uints(const unsigned *data,
unsigned count)
{
unsigned i;
for (i = 0; i < count; i++) {
if (i % 8 == 7) {
debug_printf("0x%08x,\n", data[i]);
} else {
debug_printf("0x%08x, ", data[i]);
}
}
if (i % 8) {
debug_printf("\n");
}
}
void
dx10_shader_dump_binary(const unsigned *code)
{
dump_uints(code, code[1]);
}
void
dx10_shader_dump_tokens(const unsigned *code)
{
/*
* TODO: Dump SM4/5 disassembly via D3DDisassemble. However this requires
* rebuilding DXBC container.
*/
dx10_shader_dump_binary(code);
}