mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-25 08:18:11 +02:00
This allow us to force mesa to use GL_UNSIGNED_INT rather than
GL_UNSIGNED_SHORT for when chosing the texture format for
GL_DEPTH_COMPONENT. The increased depth precision allows us to
match the Nvidia/AMD closed drivers default behaviour.
Here we also enable the workaround for the remastered tombraider
games.
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/13032
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34752>
(cherry picked from commit
|
||
|---|---|---|
| .. | ||
| frontend | ||
| pipe | ||
| winsys | ||
| mesa_interface.h | ||