mesa/src/gallium/include
Timothy Arceri 52d082981f util/driconf: add force_gl_depth_component_type_int workaround
This allow us to force mesa to use GL_UNSIGNED_INT rather than
GL_UNSIGNED_SHORT for when chosing the texture format for
GL_DEPTH_COMPONENT. The increased depth precision allows us to
match the Nvidia/AMD closed drivers default behaviour.

Here we also enable the workaround for the remastered tombraider
games.

Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/13032
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34752>
(cherry picked from commit e0a111540f)
2025-05-06 17:24:00 +02:00
..
frontend util/driconf: add force_gl_depth_component_type_int workaround 2025-05-06 17:24:00 +02:00
pipe gallium/pipe: Increase hevc max slice to 600 2025-04-22 18:44:52 +02:00
winsys radeonsi: determine VM_ALWAYS_VALID accurately 2025-04-14 22:44:14 +00:00
mesa_interface.h mesa_interface: fix legacy dri2 compatibility 2025-04-17 02:28:20 +02:00