mesa/src/broadcom
Erik Faye-Lund 08b5876c37 v3d: only expose rgba buffer-textures
Unlike textures, we can't easily do format-conversion of the data
before, because the source is a buffer object and not a texture object.

But we already have a hammer for this in Mesa, which means we'll drop
the ARB_texture_buffer_object extension support, but only for the OpenGL
compatibility profile. We still get GL 3.2 exposed.

Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38162>
2025-11-19 09:10:18 +00:00
..
ci v3d: only expose rgba buffer-textures 2025-11-19 09:10:18 +00:00
cle v3d: use Texture Data Formats enum in Texture Shader State struct 2025-09-26 07:35:15 +00:00
clif build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
common broadcom/common: Add subgroup support to CSD super-group packing 2025-10-13 08:25:24 +02:00
compiler nir: add a cmat call instruction type. 2025-11-17 23:33:58 +00:00
drm-shim v3d/drm-shim: add support for multisync 2025-08-04 08:06:36 +02:00
ds mesa: replace most occurrences of getenv() with os_get_option() 2025-11-06 04:36:13 +00:00
perfcntrs broadcom: Add perfcount library 2024-12-02 14:13:24 +00:00
qpu v3d/compiler: Add unpacking instructions for normalised 16bit formats. 2025-09-30 12:48:41 +00:00
simulator treewide: use UTIL_DYNARRAY_INIT 2025-11-04 13:39:48 +00:00
vulkan nir: Prepare nir_lower_io_vars_to_temporaries() for optional PLS lowering 2025-11-18 20:25:42 +00:00
.editorconfig
meson.build broadcom: Add perfetto data source 2024-12-13 12:29:11 +00:00