mesa/src/gallium/drivers/softpipe/sp_tile_cache.c
José Fonseca 53e94bd4ad softpipe: Make softpipe transfers in-order.
Transfer, being now a context operation, should happen in order with
all other contexts operations. If there is rendering pending on the
resource then the driver must flush and potentially wait itself
internally.

Instead of avoiding using transfers internally (as done in llvmpipe) I've
opted to simply pass PIPE_TRANSFER_UNSYNCHRONIZED in all internal
transfers, to avoid infinite recursion.
2010-04-25 23:41:48 +01:00

457 lines
13 KiB
C

/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* Render target tile caching.
*
* Author:
* Brian Paul
*/
#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_memory.h"
#include "util/u_tile.h"
#include "sp_tile_cache.h"
/**
* Return the position in the cache for the tile that contains win pos (x,y).
* We currently use a direct mapped cache so this is like a hack key.
* At some point we should investige something more sophisticated, like
* a LRU replacement policy.
*/
#define CACHE_POS(x, y) \
(((x) + (y) * 5) % NUM_ENTRIES)
/**
* Is the tile at (x,y) in cleared state?
*/
static INLINE uint
is_clear_flag_set(const uint *bitvec, union tile_address addr)
{
int pos, bit;
pos = addr.bits.y * (MAX_WIDTH / TILE_SIZE) + addr.bits.x;
assert(pos / 32 < (MAX_WIDTH / TILE_SIZE) * (MAX_HEIGHT / TILE_SIZE) / 32);
bit = bitvec[pos / 32] & (1 << (pos & 31));
return bit;
}
/**
* Mark the tile at (x,y) as not cleared.
*/
static INLINE void
clear_clear_flag(uint *bitvec, union tile_address addr)
{
int pos;
pos = addr.bits.y * (MAX_WIDTH / TILE_SIZE) + addr.bits.x;
assert(pos / 32 < (MAX_WIDTH / TILE_SIZE) * (MAX_HEIGHT / TILE_SIZE) / 32);
bitvec[pos / 32] &= ~(1 << (pos & 31));
}
struct softpipe_tile_cache *
sp_create_tile_cache( struct pipe_context *pipe )
{
struct softpipe_tile_cache *tc;
uint pos;
int maxLevels, maxTexSize;
/* sanity checking: max sure MAX_WIDTH/HEIGHT >= largest texture image */
maxLevels = pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS);
maxTexSize = 1 << (maxLevels - 1);
assert(MAX_WIDTH >= maxTexSize);
tc = CALLOC_STRUCT( softpipe_tile_cache );
if (tc) {
tc->pipe = pipe;
for (pos = 0; pos < NUM_ENTRIES; pos++) {
tc->entries[pos].addr.bits.invalid = 1;
}
tc->last_tile = &tc->entries[0]; /* any tile */
/* XXX this code prevents valgrind warnings about use of uninitialized
* memory in programs that don't clear the surface before rendering.
* However, it breaks clearing in other situations (such as in
* progs/tests/drawbuffers, see bug 24402).
*/
#if 0
/* set flags to indicate all the tiles are cleared */
memset(tc->clear_flags, 255, sizeof(tc->clear_flags));
#endif
}
return tc;
}
void
sp_destroy_tile_cache(struct softpipe_tile_cache *tc)
{
uint pos;
for (pos = 0; pos < NUM_ENTRIES; pos++) {
/*assert(tc->entries[pos].x < 0);*/
}
if (tc->transfer) {
tc->pipe->transfer_destroy(tc->pipe, tc->transfer);
}
FREE( tc );
}
/**
* Specify the surface to cache.
*/
void
sp_tile_cache_set_surface(struct softpipe_tile_cache *tc,
struct pipe_surface *ps)
{
struct pipe_context *pipe = tc->pipe;
if (tc->transfer) {
if (ps == tc->surface)
return;
if (tc->transfer_map) {
pipe->transfer_unmap(pipe, tc->transfer);
tc->transfer_map = NULL;
}
pipe->transfer_destroy(pipe, tc->transfer);
tc->transfer = NULL;
}
tc->surface = ps;
if (ps) {
tc->transfer = pipe_get_transfer(pipe, ps->texture, ps->face,
ps->level, ps->zslice,
PIPE_TRANSFER_READ_WRITE |
PIPE_TRANSFER_UNSYNCHRONIZED,
0, 0, ps->width, ps->height);
tc->depth_stencil = (ps->format == PIPE_FORMAT_Z24_UNORM_S8_USCALED ||
ps->format == PIPE_FORMAT_Z24X8_UNORM ||
ps->format == PIPE_FORMAT_S8_USCALED_Z24_UNORM ||
ps->format == PIPE_FORMAT_X8Z24_UNORM ||
ps->format == PIPE_FORMAT_Z16_UNORM ||
ps->format == PIPE_FORMAT_Z32_UNORM ||
ps->format == PIPE_FORMAT_S8_USCALED);
}
}
/**
* Return the transfer being cached.
*/
struct pipe_surface *
sp_tile_cache_get_surface(struct softpipe_tile_cache *tc)
{
return tc->surface;
}
void
sp_tile_cache_map_transfers(struct softpipe_tile_cache *tc)
{
if (tc->transfer && !tc->transfer_map)
tc->transfer_map = tc->pipe->transfer_map(tc->pipe, tc->transfer);
}
void
sp_tile_cache_unmap_transfers(struct softpipe_tile_cache *tc)
{
if (tc->transfer_map) {
tc->pipe->transfer_unmap(tc->pipe, tc->transfer);
tc->transfer_map = NULL;
}
}
/**
* Set pixels in a tile to the given clear color/value, float.
*/
static void
clear_tile_rgba(struct softpipe_cached_tile *tile,
enum pipe_format format,
const float clear_value[4])
{
if (clear_value[0] == 0.0 &&
clear_value[1] == 0.0 &&
clear_value[2] == 0.0 &&
clear_value[3] == 0.0) {
memset(tile->data.color, 0, sizeof(tile->data.color));
}
else {
uint i, j;
for (i = 0; i < TILE_SIZE; i++) {
for (j = 0; j < TILE_SIZE; j++) {
tile->data.color[i][j][0] = clear_value[0];
tile->data.color[i][j][1] = clear_value[1];
tile->data.color[i][j][2] = clear_value[2];
tile->data.color[i][j][3] = clear_value[3];
}
}
}
}
/**
* Set a tile to a solid value/color.
*/
static void
clear_tile(struct softpipe_cached_tile *tile,
enum pipe_format format,
uint clear_value)
{
uint i, j;
switch (util_format_get_blocksize(format)) {
case 1:
memset(tile->data.any, clear_value, TILE_SIZE * TILE_SIZE);
break;
case 2:
if (clear_value == 0) {
memset(tile->data.any, 0, 2 * TILE_SIZE * TILE_SIZE);
}
else {
for (i = 0; i < TILE_SIZE; i++) {
for (j = 0; j < TILE_SIZE; j++) {
tile->data.depth16[i][j] = (ushort) clear_value;
}
}
}
break;
case 4:
if (clear_value == 0) {
memset(tile->data.any, 0, 4 * TILE_SIZE * TILE_SIZE);
}
else {
for (i = 0; i < TILE_SIZE; i++) {
for (j = 0; j < TILE_SIZE; j++) {
tile->data.color32[i][j] = clear_value;
}
}
}
break;
default:
assert(0);
}
}
/**
* Actually clear the tiles which were flagged as being in a clear state.
*/
static void
sp_tile_cache_flush_clear(struct softpipe_tile_cache *tc)
{
struct pipe_transfer *pt = tc->transfer;
const uint w = tc->transfer->box.width;
const uint h = tc->transfer->box.height;
uint x, y;
uint numCleared = 0;
assert(pt->resource);
/* clear the scratch tile to the clear value */
clear_tile(&tc->tile, pt->resource->format, tc->clear_val);
/* push the tile to all positions marked as clear */
for (y = 0; y < h; y += TILE_SIZE) {
for (x = 0; x < w; x += TILE_SIZE) {
union tile_address addr = tile_address(x, y);
if (is_clear_flag_set(tc->clear_flags, addr)) {
pipe_put_tile_raw(tc->pipe,
pt,
x, y, TILE_SIZE, TILE_SIZE,
tc->tile.data.color32, 0/*STRIDE*/);
numCleared++;
}
}
}
/* reset all clear flags to zero */
memset(tc->clear_flags, 0, sizeof(tc->clear_flags));
#if 0
debug_printf("num cleared: %u\n", numCleared);
#endif
}
/**
* Flush the tile cache: write all dirty tiles back to the transfer.
* any tiles "flagged" as cleared will be "really" cleared.
*/
void
sp_flush_tile_cache(struct softpipe_tile_cache *tc)
{
struct pipe_transfer *pt = tc->transfer;
int inuse = 0, pos;
if (pt) {
/* caching a drawing transfer */
for (pos = 0; pos < NUM_ENTRIES; pos++) {
struct softpipe_cached_tile *tile = tc->entries + pos;
if (!tile->addr.bits.invalid) {
if (tc->depth_stencil) {
pipe_put_tile_raw(tc->pipe, pt,
tile->addr.bits.x * TILE_SIZE,
tile->addr.bits.y * TILE_SIZE,
TILE_SIZE, TILE_SIZE,
tile->data.depth32, 0/*STRIDE*/);
}
else {
pipe_put_tile_rgba(tc->pipe, pt,
tile->addr.bits.x * TILE_SIZE,
tile->addr.bits.y * TILE_SIZE,
TILE_SIZE, TILE_SIZE,
(float *) tile->data.color);
}
tile->addr.bits.invalid = 1; /* mark as empty */
inuse++;
}
}
sp_tile_cache_flush_clear(tc);
}
#if 0
debug_printf("flushed tiles in use: %d\n", inuse);
#endif
}
/**
* Get a tile from the cache.
* \param x, y position of tile, in pixels
*/
struct softpipe_cached_tile *
sp_find_cached_tile(struct softpipe_tile_cache *tc,
union tile_address addr )
{
struct pipe_transfer *pt = tc->transfer;
/* cache pos/entry: */
const int pos = CACHE_POS(addr.bits.x,
addr.bits.y);
struct softpipe_cached_tile *tile = tc->entries + pos;
if (addr.value != tile->addr.value) {
assert(pt->resource);
if (tile->addr.bits.invalid == 0) {
/* put dirty tile back in framebuffer */
if (tc->depth_stencil) {
pipe_put_tile_raw(tc->pipe, pt,
tile->addr.bits.x * TILE_SIZE,
tile->addr.bits.y * TILE_SIZE,
TILE_SIZE, TILE_SIZE,
tile->data.depth32, 0/*STRIDE*/);
}
else {
pipe_put_tile_rgba(tc->pipe, pt,
tile->addr.bits.x * TILE_SIZE,
tile->addr.bits.y * TILE_SIZE,
TILE_SIZE, TILE_SIZE,
(float *) tile->data.color);
}
}
tile->addr = addr;
if (is_clear_flag_set(tc->clear_flags, addr)) {
/* don't get tile from framebuffer, just clear it */
if (tc->depth_stencil) {
clear_tile(tile, pt->resource->format, tc->clear_val);
}
else {
clear_tile_rgba(tile, pt->resource->format, tc->clear_color);
}
clear_clear_flag(tc->clear_flags, addr);
}
else {
/* get new tile data from transfer */
if (tc->depth_stencil) {
pipe_get_tile_raw(tc->pipe, pt,
tile->addr.bits.x * TILE_SIZE,
tile->addr.bits.y * TILE_SIZE,
TILE_SIZE, TILE_SIZE,
tile->data.depth32, 0/*STRIDE*/);
}
else {
pipe_get_tile_rgba(tc->pipe, pt,
tile->addr.bits.x * TILE_SIZE,
tile->addr.bits.y * TILE_SIZE,
TILE_SIZE, TILE_SIZE,
(float *) tile->data.color);
}
}
}
tc->last_tile = tile;
return tile;
}
/**
* When a whole surface is being cleared to a value we can avoid
* fetching tiles above.
* Save the color and set a 'clearflag' for each tile of the screen.
*/
void
sp_tile_cache_clear(struct softpipe_tile_cache *tc, const float *rgba,
uint clearValue)
{
uint pos;
tc->clear_color[0] = rgba[0];
tc->clear_color[1] = rgba[1];
tc->clear_color[2] = rgba[2];
tc->clear_color[3] = rgba[3];
tc->clear_val = clearValue;
/* set flags to indicate all the tiles are cleared */
memset(tc->clear_flags, 255, sizeof(tc->clear_flags));
for (pos = 0; pos < NUM_ENTRIES; pos++) {
struct softpipe_cached_tile *tile = tc->entries + pos;
tile->addr.bits.invalid = 1;
}
}