mesa/src/gallium/drivers/softpipe/sp_tex_tile_cache.c
José Fonseca 53e94bd4ad softpipe: Make softpipe transfers in-order.
Transfer, being now a context operation, should happen in order with
all other contexts operations. If there is rendering pending on the
resource then the driver must flush and potentially wait itself
internally.

Instead of avoiding using transfers internally (as done in llvmpipe) I've
opted to simply pass PIPE_TRANSFER_UNSYNCHRONIZED in all internal
transfers, to avoid infinite recursion.
2010-04-25 23:41:48 +01:00

284 lines
7.8 KiB
C

/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* Texture tile caching.
*
* Author:
* Brian Paul
*/
#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "util/u_tile.h"
#include "util/u_math.h"
#include "sp_context.h"
#include "sp_texture.h"
#include "sp_tex_tile_cache.h"
struct softpipe_tex_tile_cache *
sp_create_tex_tile_cache( struct pipe_context *pipe )
{
struct softpipe_tex_tile_cache *tc;
uint pos;
tc = CALLOC_STRUCT( softpipe_tex_tile_cache );
if (tc) {
tc->pipe = pipe;
for (pos = 0; pos < NUM_ENTRIES; pos++) {
tc->entries[pos].addr.bits.invalid = 1;
}
tc->last_tile = &tc->entries[0]; /* any tile */
}
return tc;
}
void
sp_destroy_tex_tile_cache(struct softpipe_tex_tile_cache *tc)
{
uint pos;
for (pos = 0; pos < NUM_ENTRIES; pos++) {
/*assert(tc->entries[pos].x < 0);*/
}
if (tc->transfer) {
tc->pipe->transfer_destroy(tc->pipe, tc->transfer);
}
if (tc->tex_trans) {
tc->pipe->transfer_destroy(tc->pipe, tc->tex_trans);
}
FREE( tc );
}
void
sp_tex_tile_cache_map_transfers(struct softpipe_tex_tile_cache *tc)
{
if (tc->tex_trans && !tc->tex_trans_map)
tc->tex_trans_map = tc->pipe->transfer_map(tc->pipe, tc->tex_trans);
}
void
sp_tex_tile_cache_unmap_transfers(struct softpipe_tex_tile_cache *tc)
{
if (tc->tex_trans_map) {
tc->pipe->transfer_unmap(tc->pipe, tc->tex_trans);
tc->tex_trans_map = NULL;
}
}
/**
* Invalidate all cached tiles for the cached texture.
* Should be called when the texture is modified.
*/
void
sp_tex_tile_cache_validate_texture(struct softpipe_tex_tile_cache *tc)
{
unsigned i;
assert(tc);
assert(tc->texture);
for (i = 0; i < NUM_ENTRIES; i++) {
tc->entries[i].addr.bits.invalid = 1;
}
}
/**
* Specify the sampler view to cache.
*/
void
sp_tex_tile_cache_set_sampler_view(struct softpipe_tex_tile_cache *tc,
struct pipe_sampler_view *view)
{
struct pipe_resource *texture = view ? view->texture : NULL;
uint i;
assert(!tc->transfer);
if (tc->texture != texture) {
pipe_resource_reference(&tc->texture, texture);
if (tc->tex_trans) {
if (tc->tex_trans_map) {
tc->pipe->transfer_unmap(tc->pipe, tc->tex_trans);
tc->tex_trans_map = NULL;
}
tc->pipe->transfer_destroy(tc->pipe, tc->tex_trans);
tc->tex_trans = NULL;
}
if (view) {
tc->swizzle_r = view->swizzle_r;
tc->swizzle_g = view->swizzle_g;
tc->swizzle_b = view->swizzle_b;
tc->swizzle_a = view->swizzle_a;
tc->format = view->format;
}
/* mark as entries as invalid/empty */
/* XXX we should try to avoid this when the teximage hasn't changed */
for (i = 0; i < NUM_ENTRIES; i++) {
tc->entries[i].addr.bits.invalid = 1;
}
tc->tex_face = -1; /* any invalid value here */
}
}
/**
* Flush the tile cache: write all dirty tiles back to the transfer.
* any tiles "flagged" as cleared will be "really" cleared.
*/
void
sp_flush_tex_tile_cache(struct softpipe_tex_tile_cache *tc)
{
int pos;
if (tc->texture) {
/* caching a texture, mark all entries as empty */
for (pos = 0; pos < NUM_ENTRIES; pos++) {
tc->entries[pos].addr.bits.invalid = 1;
}
tc->tex_face = -1;
}
}
/**
* Given the texture face, level, zslice, x and y values, compute
* the cache entry position/index where we'd hope to find the
* cached texture tile.
* This is basically a direct-map cache.
* XXX There's probably lots of ways in which we can improve this.
*/
static INLINE uint
tex_cache_pos( union tex_tile_address addr )
{
uint entry = (addr.bits.x +
addr.bits.y * 9 +
addr.bits.z * 3 +
addr.bits.face +
addr.bits.level * 7);
return entry % NUM_ENTRIES;
}
/**
* Similar to sp_get_cached_tile() but for textures.
* Tiles are read-only and indexed with more params.
*/
const struct softpipe_tex_cached_tile *
sp_find_cached_tile_tex(struct softpipe_tex_tile_cache *tc,
union tex_tile_address addr )
{
struct softpipe_tex_cached_tile *tile;
tile = tc->entries + tex_cache_pos( addr );
if (addr.value != tile->addr.value) {
/* cache miss. Most misses are because we've invaldiated the
* texture cache previously -- most commonly on binding a new
* texture. Currently we effectively flush the cache on texture
* bind.
*/
#if 0
_debug_printf("miss at %u: x=%d y=%d z=%d face=%d level=%d\n"
" tile %u: x=%d y=%d z=%d face=%d level=%d\n",
pos, x/TILE_SIZE, y/TILE_SIZE, z, face, level,
pos, tile->addr.bits.x, tile->addr.bits.y, tile->z, tile->face, tile->level);
#endif
/* check if we need to get a new transfer */
if (!tc->tex_trans ||
tc->tex_face != addr.bits.face ||
tc->tex_level != addr.bits.level ||
tc->tex_z != addr.bits.z) {
/* get new transfer (view into texture) */
if (tc->tex_trans) {
if (tc->tex_trans_map) {
tc->pipe->transfer_unmap(tc->pipe, tc->tex_trans);
tc->tex_trans_map = NULL;
}
tc->pipe->transfer_destroy(tc->pipe, tc->tex_trans);
tc->tex_trans = NULL;
}
tc->tex_trans =
pipe_get_transfer(tc->pipe, tc->texture,
addr.bits.face,
addr.bits.level,
addr.bits.z,
PIPE_TRANSFER_READ | PIPE_TRANSFER_UNSYNCHRONIZED,
0, 0,
u_minify(tc->texture->width0, addr.bits.level),
u_minify(tc->texture->height0, addr.bits.level));
tc->tex_trans_map = tc->pipe->transfer_map(tc->pipe, tc->tex_trans);
tc->tex_face = addr.bits.face;
tc->tex_level = addr.bits.level;
tc->tex_z = addr.bits.z;
}
/* get tile from the transfer (view into texture) */
pipe_get_tile_swizzle(tc->pipe,
tc->tex_trans,
addr.bits.x * TILE_SIZE,
addr.bits.y * TILE_SIZE,
TILE_SIZE,
TILE_SIZE,
tc->swizzle_r,
tc->swizzle_g,
tc->swizzle_b,
tc->swizzle_a,
tc->format,
(float *) tile->data.color);
tile->addr = addr;
}
tc->last_tile = tile;
return tile;
}