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We were using the CT0CA (Control List Executor Current Address) and CT0EA (Control List Executor End Address) registers, but that would only wait for the CLE to reach the end of the list, but there could still be things in the rest of the pipeline. Even if that seems to work with the current simulator, the correct way to do that is using the BFC (Binning Mode Flush Count) and RFC (Rendering Mode Frame Count) registers instead. In fact, this would be needed with a newer simulator snapshot, in order to get the followint CTS tests working: dEQP-VK.api.copy_and_blit.core.resolve_image.whole_array_image.4_bit dEQP-VK.api.copy_and_blit.core.resolve_image.whole_array_image_one_region.4_bit dEQP-VK.api.copy_and_blit.core.resolve_image.whole_copy_before_resolving.4_bit dEQP-VK.api.device_init.create_instance_device_intentional_alloc_fail dEQP-VK.api.image_clearing.core.clear_color_image.1d.optimal.multiple_layers.r32g32_uint dEQP-VK.api.image_clearing.core.clear_color_image.1d.optimal.remaining_array_layers_twostep.r16_sint Reviewed-by: Juan A. Suarez <jasuarez@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11039> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.