mesa/src/asahi
Alyssa Rosenzweig 2504e7951b treewide: use nir_shader_tex_pass
Adapted the Coccinelle rules from the nir_shader_intrinsics_pass commit a while
ago, which was buggy then and buggy now, so then I fixed stuff up manually
(including formatting).

Via Coccinelle patch:

    @def@
    typedef bool;
    typedef nir_builder;
    typedef nir_instr;
    typedef nir_def;
    identifier fn, instr, intr, x, builder, data;
    @@

    static fn(nir_builder* builder,
    -nir_instr *instr,
    +nir_tex_instr *intr,
    ...)
    {
    (
    -   if (instr->type != nir_instr_type_tex)
    -      return false;
    -   nir_tex_instr *intr = nir_instr_as_tex(instr);
    |
    -   nir_tex_instr *intr = nir_instr_as_tex(instr);
    -   if (instr->type != nir_instr_type_tex)
    -      return false;
    )

    <...
    (
    -instr->x
    +intr->instr.x
    |
    -instr
    +&intr->instr
    )
    ...>

    }

    @pass depends on def@
    identifier def.fn;
    expression shader, progress;
    @@

    (
    -nir_shader_instructions_pass(shader, fn,
    +nir_shader_tex_pass(shader, fn,
    ...)
    |
    -NIR_PASS_V(shader, nir_shader_instructions_pass, fn,
    +NIR_PASS_V(shader, nir_shader_tex_pass, fn,
    ...)
    |
    -NIR_PASS(progress, shader, nir_shader_instructions_pass, fn,
    +NIR_PASS(progress, shader, nir_shader_tex_pass, fn,
    ...)
    )

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> [v3d]
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33672>
2025-02-24 19:33:26 +00:00
..
clc nir/peephole_select: add options struct 2025-02-20 21:59:16 +00:00
compiler agx: handle sparse buffer images 2025-02-22 02:24:29 +00:00
drm-shim asahi: Update to UAPI 10011 2024-08-12 18:35:47 -04:00
genxml asahi,libagx,hk: don't set custom_target names 2025-02-22 02:24:29 +00:00
layout ail: unit test ail_get_twiddled_block_B 2025-02-22 02:24:28 +00:00
lib asahi: support sparse in virtgpu 2025-02-22 02:24:29 +00:00
libagx libagx: use 64-bit multiply for image atomic calculation 2025-02-22 02:24:29 +00:00
vulkan treewide: use nir_shader_tex_pass 2025-02-24 19:33:26 +00:00
.clang-format clang-format: Disable formatting by default 2023-08-13 16:48:49 +02:00
.editorconfig asahi: Add .editorconfig for CL files 2024-01-10 08:44:37 -04:00
meson.build asahi: fix libwrap.dylib 2025-02-22 02:24:28 +00:00