mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
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v2: - Refactor conditions and shared function (Connor). - Move code to nir_eval_const_opcode() (Connor). - Don't flush to zero on fquantize2f16 From Vulkan spec, VK_KHR_shader_float_controls section: "3) Do denorm and rounding mode controls apply to OpSpecConstantOp? RESOLVED: Yes, except when the opcode is OpQuantizeToF16." v3: - Fix bit size (Connor). - Fix execution mode on nir_loop_analize (Connor). v4: - Adapt after API changes to nir_eval_const_opcode (Andres). v5: - Simplify constant_denorm_flush_to_zero (Caio). v6: - Adapt after API changes and to use the new constant constructors (Andres). - Replace MAYBE_UNUSED with UNUSED as the first is going away (Andres). v7: - Adapt to newly added calls (Andres). - Simplified the auxiliary to flush denorms to zero (Caio). - Updated to renamed supported capabilities member (Andres). Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com> Signed-off-by: Andres Gomez <agomez@igalia.com> Reviewed-by: Connor Abbott <cwabbott0@gmail.com> [v4] Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com> |
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| .. | ||
| glsl | ||
| nir | ||
| spirv | ||
| Android.glsl.gen.mk | ||
| Android.glsl.mk | ||
| Android.mk | ||
| Android.nir.gen.mk | ||
| Android.nir.mk | ||
| blob.c | ||
| blob.h | ||
| builtin_type_macros.h | ||
| glsl_types.cpp | ||
| glsl_types.h | ||
| Makefile.sources | ||
| meson.build | ||
| nir_types.cpp | ||
| nir_types.h | ||
| SConscript | ||
| SConscript.glsl | ||
| SConscript.nir | ||
| SConscript.spirv | ||
| shader_enums.c | ||
| shader_enums.h | ||
| shader_info.h | ||