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Calling glTexSubImage() or glTexImage() to replace texture data didn't reliably cause pipe->set_sampler_texture() to get called so drivers didn't always get notified of new texture data. The st_texture_object->pt pointer doesn't always indicate changed data so added a dirtyData field. |
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| egl | ||
| gallium | ||
| glu | ||
| glut | ||
| glw | ||
| glx | ||
| mesa | ||
| descrip.mms | ||
| Makefile | ||
| SConscript | ||