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Using as reference the spec for 7.1.5. This include totally new
packets, and redefine some that already existed on v42.
Full list:
* Add Depth Bounds Test Limits
* Redefine Tile Binning Mode Cfg
* Redefine Cfg Bits. There are some changes on the fields:
* Line Rasterization is now 1 bit size
* Depth Bounds Enable (that takes one of the bits of Line Rasterization)
* Early-Z/Early-Z updates enable bits (16-17) figure now as reserved.
* New Z-Clipping mode field
* Redefine Tile Rendering Mode Cfg (Common). Changes with respect to v42:
* New log2 tile height/width fields starting at bit 52/55
* Due those two news, end pad is smaller
* sub-id has now a size of 3. Bit 4 is reserved.
* Number of render targets: this field max value is now 7 (not
reflected on the xml).
* Maximum BPP is removed on v71 (now bits 40-41 are reserved)
* Depth Buffer disable: on bit 44
* Update Store Tile Buffer General
* Adding Cfg Render Target Part1/2/3 packets: they replace v4X "Tile
Rendering Mode Cfg (Color)" (real name "Rendering Configuration
(Render Targets Config)"), "Tile Rendering Mode Cfg (Clear Colors
Part1)", "Tile Rendering Mode Cfg (Clear Colors Part2)", and "Tile
Rendering Mode Cfg (Clear Colors Part3)". On those old versions,
the first packet is used to configure 4 render targets. Now that 8
are supported, invididual per-render-target are used.
* Update ZS clear values packet.
* Add new v71 output formats
* Define Clear Render Targets (Replaces Clear Tile Buffers from v42)
* Redefine GL Shader State Record. Changes copared with v42:
* Fields removed:
* "Coordinate shader has separate input and output VPM blocks"
(reserved bit now)
* "Vertex shader has separate input and output VPM blocks"
(reserved bit now)
* "Address of table of default attribute Values." (we needed to
change the start position for all the following fields)
* New field:
* "Never defer FEP depth writes to fragment shader auto Z writes
on scoreboard conflict"
* Redefine clipper xy scaling: Now it uses 1/64ths of pixels, instead
of 1/256ths
* Update texture shader state.
* Notice we don't use an address type for these fields in the XML
description. This is because the addresses are 64-bit aligned
(even though the PRM doesn't say it) which means the 6 LSB bits
are implicitly 0, but the fields are encoded before the 6th bit
of their starting byte, so we can't use the usual trick we do
with address types where the first 6 bits in the byte are
implicitly overwritten by other fields and we have to encode this
manually as a uint field. This would mean that if we had an
actual BO we would also need to add it manually to the job's
list, but since we don't have one, we don't have to do anything
about it.
* Add new RB_Swap field for texture shader state
* Document Cb/Cr addresses as uint fields in texture shader state
* Fixup Blend Config description: we now support 8 RTs.
* TMU config parameter 2 has new fields
* Add new clipper Z without guardband packet in v71
* Add enums for the Z clip modes accepted in v71
* Fix texture state array stride packing for V3D 7.1.5
Signed-off-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25450>
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| README.rst | ||
| VERSION | ||
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.