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173 lines
5.1 KiB
C
173 lines
5.1 KiB
C
/*
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* Mesa 3-D graphics library
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*
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* Copyright (C) 2012-2013 LunarG, Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*
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* Authors:
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* Chia-I Wu <olv@lunarg.com>
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*/
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#ifndef ILO_CONTEXT_H
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#define ILO_CONTEXT_H
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#include "pipe/p_context.h"
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#include "ilo_common.h"
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/**
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* \see brw_context.h
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*/
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#define ILO_MAX_DRAW_BUFFERS 8
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#define ILO_MAX_CONST_BUFFERS (1 + 12)
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#define ILO_MAX_SAMPLER_VIEWS 16
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#define ILO_MAX_SAMPLERS 16
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#define ILO_MAX_SO_BINDINGS 64
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#define ILO_MAX_SO_BUFFERS 4
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#define ILO_MAX_VS_SURFACES (ILO_MAX_CONST_BUFFERS + ILO_MAX_SAMPLER_VIEWS)
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#define ILO_VS_CONST_SURFACE(i) (i)
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#define ILO_VS_TEXTURE_SURFACE(i) (ILO_MAX_CONST_BUFFERS + i)
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#define ILO_MAX_GS_SURFACES (ILO_MAX_SO_BINDINGS)
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#define ILO_GS_SO_SURFACE(i) (i)
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#define ILO_MAX_WM_SURFACES (ILO_MAX_DRAW_BUFFERS + ILO_MAX_CONST_BUFFERS + ILO_MAX_SAMPLER_VIEWS)
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#define ILO_WM_DRAW_SURFACE(i) (i)
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#define ILO_WM_CONST_SURFACE(i) (ILO_MAX_DRAW_BUFFERS + i)
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#define ILO_WM_TEXTURE_SURFACE(i) (ILO_MAX_DRAW_BUFFERS + ILO_MAX_CONST_BUFFERS + i)
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struct blitter_context;
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struct intel_winsys;
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struct intel_bo;
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struct ilo_3d;
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struct ilo_cp;
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struct ilo_screen;
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struct ilo_shader_state;
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struct ilo_vertex_element {
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struct pipe_vertex_element elements[PIPE_MAX_ATTRIBS];
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unsigned num_elements;
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};
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struct ilo_context {
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struct pipe_context base;
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struct intel_winsys *winsys;
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struct ilo_dev_info *dev;
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struct ilo_cp *cp;
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struct intel_bo *last_cp_bo;
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struct ilo_shader_cache *shader_cache;
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struct ilo_3d *hw3d;
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struct blitter_context *blitter;
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uint32_t dirty;
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struct pipe_blend_state *blend;
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struct pipe_rasterizer_state *rasterizer;
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struct pipe_depth_stencil_alpha_state *depth_stencil_alpha;
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struct ilo_shader_state *fs;
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struct ilo_shader_state *vs;
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struct ilo_shader_state *gs;
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struct ilo_vertex_element *vertex_elements;
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struct pipe_blend_color blend_color;
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struct pipe_stencil_ref stencil_ref;
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unsigned sample_mask;
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struct pipe_clip_state clip;
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struct pipe_framebuffer_state framebuffer;
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struct pipe_poly_stipple poly_stipple;
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struct pipe_scissor_state scissor;
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struct pipe_viewport_state viewport;
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struct pipe_index_buffer index_buffer;
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struct {
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struct pipe_vertex_buffer buffers[PIPE_MAX_ATTRIBS];
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unsigned num_buffers;
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} vertex_buffers;
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struct {
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struct pipe_sampler_state *samplers[ILO_MAX_SAMPLERS];
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unsigned num_samplers;
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} samplers[PIPE_SHADER_TYPES];
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struct {
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struct pipe_sampler_view *views[ILO_MAX_SAMPLER_VIEWS];
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unsigned num_views;
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} sampler_views[PIPE_SHADER_TYPES];
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struct {
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struct pipe_constant_buffer buffers[ILO_MAX_CONST_BUFFERS];
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unsigned num_buffers;
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} constant_buffers[PIPE_SHADER_TYPES];
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struct {
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struct pipe_stream_output_target *targets[ILO_MAX_SO_BUFFERS];
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unsigned num_targets;
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unsigned append_bitmask;
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} stream_output_targets;
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struct {
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struct pipe_surface *surfaces[PIPE_MAX_SHADER_RESOURCES];
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unsigned num_surfaces;
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} shader_resources;
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struct ilo_shader_state *compute;
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struct {
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struct pipe_surface *surfaces[PIPE_MAX_SHADER_RESOURCES];
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unsigned num_surfaces;
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} compute_resources;
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struct {
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/*
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* XXX These should not be treated as real resources (and there could be
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* thousands of them). They should be treated as regions in GLOBAL
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* resource, which is the only real resource.
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*
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* That is, a resource here should instead be
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*
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* struct ilo_global_region {
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* struct pipe_resource base;
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* int offset;
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* int size;
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* };
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*
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* and it describes the region [offset, offset + size) in GLOBAL
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* resource.
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*/
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struct pipe_resource *resources[PIPE_MAX_SHADER_RESOURCES];
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uint32_t *handles[PIPE_MAX_SHADER_RESOURCES];
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unsigned num_resources;
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} global_binding;
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};
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static inline struct ilo_context *
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ilo_context(struct pipe_context *pipe)
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{
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return (struct ilo_context *) pipe;
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}
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void
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ilo_init_context_functions(struct ilo_screen *is);
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#endif /* ILO_CONTEXT_H */
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