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NIR is actually pretty good at optimizing UBO, SSBO, and shared memory
access but in order to do so, we actually have to run the optimizations
before we lower it all. Same for I/O. By doing all our lowering in
panvk before we ever run the optimization loop, we risk hampering it
significantly.
Ignoring loop changes (several get unrolled now), fossil-db on Sascha
Willems demos and a few others looks lik
Instrs: 189054 -> 187802 (-0.66%); split: -0.67%, +0.01%
CodeSize: 1756160 -> 1747072 (-0.52%); split: -0.52%, +0.01%
Estimated normalized CVT cycles: 771.367106999997 -> 766.0311719999971 (-0.69%); split: -1.05%, +0.36%
Estimated normalized SFU cycles: 1407.21875 -> 1406.9375 (-0.02%); split: -0.03%, +0.01%
Estimated normalized Load/Store cycles: 17477.0 -> 16917.0 (-3.20%)
Maximum number of threads: 1257 -> 1213 (-3.50%); split: +0.08%, -3.58%
Number of hardware loops: 283 -> 278 (-1.77%)
Totals from 186 (19.81% of 939) affected shaders:
Instrs: 102588 -> 101336 (-1.22%); split: -1.23%, +0.01%
CodeSize: 834432 -> 825344 (-1.09%); split: -1.10%, +0.02%
Estimated normalized CVT cycles: 463.226562 -> 457.890627 (-1.15%); split: -1.74%, +0.59%
Estimated normalized SFU cycles: 1021.84375 -> 1021.5625 (-0.03%); split: -0.05%, +0.02%
Estimated normalized Load/Store cycles: 8425.0 -> 7865.0 (-6.65%)
Maximum number of threads: 334 -> 290 (-13.17%); split: +0.30%, -13.47%
Number of hardware loops: 63 -> 58 (-7.94%)
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Reviewed-by: Christoph Pillmayer <christoph.pillmayern@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38334>
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.