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There's only one tiler, so this is safe. (The blob does the same optimization.) This avoids allocating multiple heaps for multiple batches, which wastes memory and CPU time. Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6373>
155 lines
5.2 KiB
C
155 lines
5.2 KiB
C
/**************************************************************************
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*
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* Copyright 2018-2019 Alyssa Rosenzweig
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* Copyright 2018-2019 Collabora, Ltd.
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* Copyright © 2015 Intel Corporation
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#ifndef PAN_DEVICE_H
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#define PAN_DEVICE_H
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#include <xf86drm.h>
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#include "renderonly/renderonly.h"
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#include "util/u_dynarray.h"
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#include "util/bitset.h"
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#include "util/list.h"
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#include "util/sparse_array.h"
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#include <midgard_pack.h>
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/* Driver limits */
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#define PAN_MAX_CONST_BUFFERS 16
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/* Transient slab size. This is a balance between fragmentation against cache
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* locality and ease of bookkeeping */
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#define TRANSIENT_SLAB_PAGES (16) /* 64kb */
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#define TRANSIENT_SLAB_SIZE (4096 * TRANSIENT_SLAB_PAGES)
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/* Maximum number of transient slabs so we don't need dynamic arrays. Most
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* interesting Mali boards are 4GB RAM max, so if the entire RAM was filled
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* with transient slabs, you could never exceed (4GB / TRANSIENT_SLAB_SIZE)
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* allocations anyway. By capping, we can use a fixed-size bitset for tracking
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* free slabs, eliminating quite a bit of complexity. We can pack the free
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* state of 8 slabs into a single byte, so for 128kb transient slabs the bitset
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* occupies a cheap 4kb of memory */
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#define MAX_TRANSIENT_SLABS (1024*1024 / TRANSIENT_SLAB_PAGES)
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/* How many power-of-two levels in the BO cache do we want? 2^12
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* minimum chosen as it is the page size that all allocations are
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* rounded to */
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#define MIN_BO_CACHE_BUCKET (12) /* 2^12 = 4KB */
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#define MAX_BO_CACHE_BUCKET (22) /* 2^22 = 4MB */
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/* Fencepost problem, hence the off-by-one */
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#define NR_BO_CACHE_BUCKETS (MAX_BO_CACHE_BUCKET - MIN_BO_CACHE_BUCKET + 1)
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/* Cache for blit shaders. Defined here so they can be cached with the device */
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enum pan_blit_type {
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PAN_BLIT_FLOAT = 0,
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PAN_BLIT_UINT,
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PAN_BLIT_INT,
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PAN_BLIT_NUM_TYPES,
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};
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#define PAN_BLIT_NUM_TARGETS (12)
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struct pan_blit_shaders {
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struct panfrost_bo *bo;
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mali_ptr loads[PAN_BLIT_NUM_TARGETS][PAN_BLIT_NUM_TYPES][2];
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};
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struct panfrost_device {
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/* For ralloc */
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void *memctx;
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int fd;
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/* Properties of the GPU in use */
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unsigned gpu_id;
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unsigned core_count;
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unsigned thread_tls_alloc;
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unsigned quirks;
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/* Bitmask of supported compressed texture formats */
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uint32_t compressed_formats;
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/* debug flags, see pan_util.h how to interpret */
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unsigned debug;
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drmVersionPtr kernel_version;
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struct renderonly *ro;
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pthread_mutex_t bo_map_lock;
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struct util_sparse_array bo_map;
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struct {
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pthread_mutex_t lock;
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/* List containing all cached BOs sorted in LRU (Least
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* Recently Used) order. This allows us to quickly evict BOs
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* that are more than 1 second old.
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*/
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struct list_head lru;
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/* The BO cache is a set of buckets with power-of-two sizes
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* ranging from 2^12 (4096, the page size) to
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* 2^(12 + MAX_BO_CACHE_BUCKETS).
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* Each bucket is a linked list of free panfrost_bo objects. */
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struct list_head buckets[NR_BO_CACHE_BUCKETS];
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} bo_cache;
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struct pan_blit_shaders blit_shaders;
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/* Tiler heap shared across all tiler jobs, allocated against the
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* device since there's only a single tiler. Since this is invisible to
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* the CPU, it's okay for multiple contexts to reference it
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* simultaneously; by keeping on the device struct, we eliminate a
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* costly per-context allocation. */
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struct panfrost_bo *tiler_heap;
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};
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void
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panfrost_open_device(void *memctx, int fd, struct panfrost_device *dev);
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void
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panfrost_close_device(struct panfrost_device *dev);
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bool
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panfrost_supports_compressed_format(struct panfrost_device *dev, unsigned fmt);
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static inline struct panfrost_bo *
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pan_lookup_bo(struct panfrost_device *dev, uint32_t gem_handle)
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{
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return util_sparse_array_get(&dev->bo_map, gem_handle);
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}
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#endif
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