mesa/src/compiler
Icenowy Zheng 514e0d7de7
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glsl: support adding point size to io_lowered shaders
Currently the fixed function vertex shader is built as io_lowered
shaders; however the gl_nir_add_point_size() function currently expects
the original shader to be not io_lowered, and this function is called to
lower the fixed function vertex shader.

Add support for adding point size store_output intrinsics for io_lowered
shaders.

This fixes fixed function rendering on Zink with a Vulkan driver w/o
VK_KHR_maintence5.

Signed-off-by: Icenowy Zheng <zhengxingda@iscas.ac.cn>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40373>
2026-03-13 11:44:31 +00:00
..
clc nir: only set fp_math_ctrl if meaningful 2026-02-18 14:04:22 +00:00
glsl glsl: support adding point size to io_lowered shaders 2026-03-13 11:44:31 +00:00
isaspec isaspec: Use %g format for float display to ensure round-trip fidelity 2026-03-04 22:42:27 +00:00
libcl libcl_vk: Add VkCopyMemoryIndirectCommandKHR 2026-02-13 20:53:47 +00:00
nir nir/search_helpers: assume float sources without preserve flag can't be inf/nan 2026-03-13 07:13:10 +00:00
rust nir: add nvidias shared memory non unform address shift 2026-02-11 03:41:23 +01:00
spirv vtn_bindgen2: limit the nir_opt_peephole_select optimization 2026-03-07 00:26:30 +00:00
builtin_types.py compiler: add float8 glsl types 2025-06-23 07:59:24 +00:00
builtin_types_c.py util,vulkan,mesa,compiler: Generate source files with utf8 encoding from mako template 2023-12-07 12:41:07 +00:00
builtin_types_h.py compiler: Generate files with newline at end 2025-06-24 14:01:04 +00:00
glsl_types.c compiler: Add FP8 types to GLSL type decoder 2025-12-19 00:09:53 +00:00
glsl_types.h spirv: Fix spec constant to handle Select for non-native floats 2026-03-04 22:04:45 +00:00
list.h nir: remove unused stuff from list.h 2025-07-31 20:23:04 +00:00
meson.build nir, glsl: Add support for softfloat32 2025-11-14 19:31:17 +00:00
shader_enums.c nir, ir3: Make ir3 GS varyings use a proper index 2026-01-21 20:54:15 +00:00
shader_enums.h nir: add ACCESS_SPARSE 2026-02-02 17:56:52 +00:00
shader_info.h glsl/nir: Add texture_buffers to shader info 2026-01-13 10:00:58 +01:00