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Currently the fixed function vertex shader is built as io_lowered shaders; however the gl_nir_add_point_size() function currently expects the original shader to be not io_lowered, and this function is called to lower the fixed function vertex shader. Add support for adding point size store_output intrinsics for io_lowered shaders. This fixes fixed function rendering on Zink with a Vulkan driver w/o VK_KHR_maintence5. Signed-off-by: Icenowy Zheng <zhengxingda@iscas.ac.cn> Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40373> |
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| .. | ||
| clc | ||
| glsl | ||
| isaspec | ||
| libcl | ||
| nir | ||
| rust | ||
| spirv | ||
| builtin_types.py | ||
| builtin_types_c.py | ||
| builtin_types_h.py | ||
| glsl_types.c | ||
| glsl_types.h | ||
| list.h | ||
| meson.build | ||
| shader_enums.c | ||
| shader_enums.h | ||
| shader_info.h | ||