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As far as I know, there's no such thing as a load/store op that only takes its argument in r27. We just need to set the appropriate arg_1 field in the RA to specify other registers if we want them. To facilitate this, various RA-related changes are needed across the compiler ; this should also fix indirect offsets which were implicitly interpreted as "r27-only" despite not even passing through RA yet. One ripple effect change is switching the move insertion point and adjusting the liveness analysis accordingly, so while this was intended as a purely functional change, there are some shader-db changes: total instructions in shared programs: 3511 -> 3498 (-0.37%) instructions in affected programs: 563 -> 550 (-2.31%) helped: 12 HURT: 0 helped stats (abs) min: 1 max: 2 x̄: 1.08 x̃: 1 helped stats (rel) min: 0.93% max: 5.00% x̄: 2.58% x̃: 2.33% 95% mean confidence interval for instructions value: -1.27 -0.90 95% mean confidence interval for instructions %-change: -3.23% -1.93% Instructions are helped. total bundles in shared programs: 2067 -> 2067 (0.00%) bundles in affected programs: 398 -> 398 (0.00%) helped: 7 HURT: 4 helped stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1 helped stats (rel) min: 1.54% max: 10.00% x̄: 5.04% x̃: 5.56% HURT stats (abs) min: 1 max: 2 x̄: 1.75 x̃: 2 HURT stats (rel) min: 2.13% max: 4.26% x̄: 3.72% x̃: 4.26% 95% mean confidence interval for bundles value: -0.95 0.95 95% mean confidence interval for bundles %-change: -5.21% 1.50% Inconclusive result (value mean confidence interval includes 0). total quadwords in shared programs: 3464 -> 3454 (-0.29%) quadwords in affected programs: 1199 -> 1189 (-0.83%) helped: 18 HURT: 4 helped stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1 helped stats (rel) min: 1.03% max: 5.26% x̄: 2.44% x̃: 1.79% HURT stats (abs) min: 2 max: 2 x̄: 2.00 x̃: 2 HURT stats (rel) min: 2.56% max: 2.82% x̄: 2.63% x̃: 2.56% 95% mean confidence interval for quadwords value: -0.98 0.07 Inconclusive result (value mean confidence interval includes 0). total registers in shared programs: 383 -> 373 (-2.61%) registers in affected programs: 56 -> 46 (-17.86%) helped: 12 HURT: 2 helped stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1 helped stats (rel) min: 9.09% max: 33.33% x̄: 29.58% x̃: 33.33% HURT stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1 HURT stats (rel) min: 20.00% max: 50.00% x̄: 35.00% x̃: 35.00% 95% mean confidence interval for registers value: -1.13 -0.29 95% mean confidence interval for registers %-change: -35.07% -5.63% Registers are helped. Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> |
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| README.rst | ||
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.html <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `Freenode's #dri-devel <irc://chat.freenode.net#dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.html <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.html <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses email mailing-lists for patches submission, review and discussions.