mesa/src
Xavier Chantry 50be9bc6ce dri/nouveau: only reallocate texture when needed
nouveau reallocated the mipmap tree on every MIN_FILTER call to account
for mipmap change. We only need to do this if the texture does not fit
in the existing mipmap tree. This gives a big performance boost for a
game like bzflag which changes MIN_FILTER all the time for its font
rendering.

Signed-off-by: Xavier Chantry <chantry.xavier@gmail.com>
Signed-off-by: Francisco Jerez <currojerez@riseup.net>
2010-03-18 15:02:34 +01:00
..
driclient
egl Remove support for GCC older than 3.3.0 2010-03-03 16:26:32 -08:00
gallium llvmpipe: Fix crashes when there is no depth buffer bound. 2010-03-18 10:24:10 +00:00
glew scons: Fix GLEW build on Mac OS X. 2010-01-28 01:19:53 -08:00
glsl glsl: implement support for GL_EXT_texture_array 2010-02-25 20:11:55 -07:00
glu Grammar and spelling fixes 2010-03-12 08:55:05 -07:00
glut glut: Add asserts to check for null pointer dereferences. 2010-02-27 21:19:47 -08:00
glw Use separate $(MINSTALL) for installing libraries 2009-06-01 06:32:52 -07:00
glx glx/single2.c: Don't call __builtin_expect on non-gnu compilers 2010-03-12 10:28:13 -08:00
mesa dri/nouveau: only reallocate texture when needed 2010-03-18 15:02:34 +01:00
Makefile
SConscript scons: Add new targets option. 2010-03-09 15:09:32 +00:00