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Virgile Bello 50ab52f135 microsoft/compiler, d3d12: preserve TCS outputs and pad TES inputs for cross-stage signature matching
Four linked D3D12 pipeline-validation problems with GLSL TCS on DXIL:

1) dxil_nir_kill_unused_outputs killed TCS outputs read back by the
   patch-constant function after a barrier, zeroing the tess factors.
   Keep shader_out locations with any intra-shader load_deref live
   regardless of next_stage_read_mask.

2) is_dead_in_variable dropped TES padding placeholders (no local
   uses) in nir_remove_dead_variables. Also honor
   prev_stage_written_mask so padded TES inputs stay alive.

3) Preserving (1) leaves HS with outputs the DS doesn't declare,
   breaking pipeline validation (e.g. piglit's barrier.shader_test).
   Add dxil_nir_pad_tes_input_signature, called from both link paths,
   to synthesize matching TES inputs (reusing each TCS output's type
   so sig shape and stride match byte-for-byte) plus the tess-level
   inputs -- subsuming the tess-level-only block previously in
   dxil_spirv_nir_link. Scope the per-variable padding to TCS
   outputs that TCS itself reads back via load_deref: outputs that
   neither TES nor TCS consumes get killed from the HS signature,
   so padding them into DS would make the DS input signature longer
   than HS output and break validation for SSO pipelines whose TCS
   declares unused per-patch writes (arb_separate_shader_objects/
   mix-and-match-tcs-tes).

4) remove_hs_intrinsics rewrote load_output but not
   load_per_vertex_output in HS main. With (1) keeping outputs alive,
   GLSL reads of outputs in main whose result survives DCE (UAV
   atomics, non-tess per-vertex output writes) left
   LoadOutputControlPoint in the control-point function, which dxil.dll
   rejects outside the PCF (CreatePipelineState then fails with
   E_INVALIDARG). Treat load_per_vertex_output like load_output.

Validated on piglit arb_tessellation_shader/execution (WARP + DXC
1.8.2403): barrier now passes; the previously-crashing
tcs-output-unmatched and variable-indexing/tcs-output-array-* fail
gracefully matching baseline; isoline/isoline-no-tcs remain flakes
(pre-existing canary corruption, unrelated).

d3d12-quick_shader.txt drops barrier; d3d12-flakes.txt adds
isoline-no-tcs alongside isoline.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41028>
2026-04-23 18:45:01 +00:00
.ci-farms Revert "ci: disable Collabora's farm due to maintenance" 2026-04-20 14:28:04 +00:00
.ci-farms-disabled Revert "ci: disable Collabora's farm due to maintenance" 2026-04-20 14:28:04 +00:00
.github/workflows meson: remove unused osmesa option 2025-06-23 06:42:50 +00:00
.gitlab radv: introduce RADV_EXPERIMENTAL envvar for experimental features 2026-03-30 07:27:01 +00:00
.gitlab-ci ci: Bump the image tags for the previous build script changes. 2026-04-22 17:39:30 +00:00
.marge/hooks marge/pipeline_message: print details for any pipeline that hasn't succeeded 2026-02-13 14:44:30 +00:00
android android: fix building rules for i915, r300 2025-10-08 23:43:33 +02:00
bin ci/update_traces_checksum: Make it work on restricted traces jobs, too. 2026-04-22 17:39:31 +00:00
build-support meson: move tsan-blacklist.txt to build-support with the other build support files 2024-05-01 07:05:12 +00:00
docs radv: advertise VK_KHR_shader_constant_data 2026-04-23 11:12:06 +00:00
include vulkan: update spec to 1.4.348 2026-04-03 16:03:02 +00:00
licenses licenses: add missing licenses 2025-01-08 20:37:51 +00:00
src microsoft/compiler, d3d12: preserve TCS outputs and pad TES inputs for cross-stage signature matching 2026-04-23 18:45:01 +00:00
subprojects ci: Bump DirectX-Headers and Agility SDK dependencies to v1.619.1 2026-03-10 15:06:44 +00:00
.clang-format meson: Restore .clang-format for ninja clang-format target 2026-02-02 13:30:55 +00:00
.clang-format-ignore ethosu: Switch to the weight encoder from Regor 2026-03-23 07:45:55 +00:00
.clang-format-include ethos: Initial commit of a driver for the Arm Ethos-U65 NPU. 2025-10-15 20:10:15 +00:00
.dir-locals.el
.editorconfig editorconfig: Set for glsl files 2025-11-14 19:31:17 +00:00
.git-blame-ignore-revs radv: Add re-format commit to .git-blame-ignore-revs 2025-11-12 07:55:36 +00:00
.gitattributes gitlab: Highlight .cl as C 2023-11-02 11:37:46 +00:00
.gitignore Revert "add VK CTS validation report for a0 interpolation fix" 2026-02-10 18:07:18 +00:00
.gitlab-ci.yml ci: changing .gitlab-ci.yml itself also means the container jobs must exist 2026-03-18 14:19:02 +00:00
.graphqlrc.yml
.mailmap mailmap: Update my email 2026-03-12 23:36:00 +00:00
.mr-label-maker.yml mr-label-maker: Label Collabora farm with driver tags 2026-04-20 15:20:28 +00:00
.shellcheckrc ci: move shellcheck options to .shellcheckrc 2024-10-24 22:43:03 +00:00
clippy.toml ci: read the MSRV from clippy.toml to avoid having too many copies to keep in sync 2025-12-20 00:13:19 +01:00
CODEOWNERS CODEOWNERS: Update panfrost 2026-03-04 09:28:58 +00:00
meson.build kk: Add poly dependency to KK 2026-04-17 10:52:53 +00:00
meson.options amd: make ac_ib_parser an amd tool build option 2026-04-17 09:40:13 +00:00
README.rst docs: Match README installation guide with meson.rst 2024-07-27 11:53:53 +00:00
rustfmt.toml mesa: Add rustfmt.toml 2024-11-18 22:29:14 +00:00
VERSION VERSION: bump to 26.2 2026-04-15 13:15:35 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://docs.mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ meson setup build
  $ ninja -C build/
  $ sudo ninja -C build/ install

Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://docs.mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.