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Paul Berry 506d70be21 i965/gen6+: Add code to perform blits on the render path ("blorp").
This patch expands the "blorp" component to be able to perform blits
as well as HiZ resolves.  The new blitting code is located in
brw_blorp_blit.cpp.  This includes the necessary fragment shader code
to look up pixels in the source buffer (which is configured as a
texture) and output them to the destination buffer (which is
configured as the render target).

Most of the time the fragment shader code is simple and
straightforward, since it merely has to apply a coordinate offset,
read from the texture, and write to the render target.  However, in
the case of blitting stencil buffers, things are more complicated,
since the GPU stores stencil data using W tiling, and W tiling is not
supported for textures or render targets.  So, we set up the stencil
buffers as Y tiled, and emit fragment shader code that adjusts the
coordinates to account for the difference between W and Y tiling.
Furthermore, since a rectangular region in W tiling does not
necessarily correspond to a rectangular region in Y tiling, we widen
the rectangle primitive to the nearest tile boundary and have the
fragment shader "kill" any pixels that don't fall inside the actual
desired destination rectangle.

All of this is a necessary prerequisite for implementing MSAA, since
we'll need to be able to blit between multisample color, depth, and
stencil buffers and their non-multisampled counterparts, and none of
the existing blitting mechanisms support multisampling.

In addition, the new blitting code should speed up operations where we
previously fell back to software rasterization, such as blitting of
stencil buffers.  The current fallback sequence is: first we try to do
a blit using the hardware blitting engine.  If that fails we try to do
a blit using the render path.  If that also fails then we do the blit
using a meta-op (which may or may not fall back to software
rasterization).

Note that blitting using the render path has some limitations at the
moment: it only supports a few formats, and it doesn't support
clipping or scissoring.  These limitations will be addressed in future
patch series.

v2:
- Add the code that configures the WM program to
  gen{6,7}_emit_wm_config() and gen7_emit_ps_config() rather than
  creating separate ...enable() functions.
- Call intel_prepare_render before determining which miptrees we are
  blitting from/to, because it may cause miptrees to be reallocated.
- Allow the blit to mirror X and/or Y coordinates.
- Disable blorp blits on Gen7 for now, since they aren't working yet.
2012-05-15 15:09:23 -07:00
bin Add bin/compile to .gitignore 2012-05-08 13:10:00 -07:00
configs gallium: Add pipe loader for device enumeration and driver multiplexing. 2012-05-11 12:39:43 +02:00
docs i965: Add support for GL_ARB_draw_buffers_blend. 2012-05-04 14:00:32 -07:00
doxygen doxygen: Add link to the gbm documentation to the header 2012-01-13 09:31:24 -05:00
include clover: Import OpenCL state tracker. 2012-05-11 12:39:44 +02:00
scons scons: Parse = operator in source lists too. 2012-04-29 21:44:05 +01:00
src i965/gen6+: Add code to perform blits on the render path ("blorp"). 2012-05-15 15:09:23 -07:00
tests glx: Use AM_CPPFLAGS to pass -I and -D to both C and C++ compiles. 2012-04-19 16:32:46 -07:00
.emacs-dirvars Add emacs dirvars file with Mesa indention definition. 2007-09-18 10:02:51 -04:00
.gitattributes Allow CRLF automatic conversion on MSVC project files. 2008-06-24 22:25:52 +09:00
.gitignore Add Makefile.in to toplevel .gitignore 2012-03-20 11:50:50 -07:00
acinclude.m4 autoconf: Attempt to figure out the PIC flags for the platform 2008-05-09 07:05:16 -07:00
Android.common.mk android: pass -std=c99 by default 2011-11-26 11:42:08 +08:00
Android.mk radeonsi: initial WIP SI code 2012-04-13 10:32:06 -04:00
autogen.sh autogen.sh: Honor NOCONFIGURE environment variable 2011-09-19 19:53:49 +01:00
common.py scons: Add more machine architectures to the machine map 2012-01-18 16:46:16 +00:00
configure.ac radeonsi: Fixups for recent build infrastructure changes. 2012-05-12 12:12:21 +02:00
Makefile glsl: Convert the tests directory to automake. 2012-04-19 16:33:31 -07:00
SConstruct scons: Disable saving options automatically. 2011-07-01 19:04:57 +01:00

File: docs/README.WIN32

Last updated: 23 April 2011


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons osmesa mesagdi

to build classic mesa Windows GDI drivers; or

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.


General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.