mesa/src/asahi/vulkan/hk_buffer_view.c
Alyssa Rosenzweig f977c52b84 ail: swallow up formats
ail is a more sensible place for the format tables to live. this does create a
bit of dependency soup but hey.

nfc

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30981>
2024-09-02 23:27:14 +00:00

195 lines
6.5 KiB
C

/*
* Copyright 2024 Valve Corporation
* Copyright 2024 Alyssa Rosenzweig
* Copyright 2022-2023 Collabora Ltd. and Red Hat Inc.
* SPDX-License-Identifier: MIT
*/
#include "hk_buffer_view.h"
#include "asahi/layout/layout.h"
#include "asahi/lib/agx_nir_lower_vbo.h"
#include "util/bitscan.h"
#include "util/format/u_format.h"
#include "util/format/u_formats.h"
#include "agx_helpers.h"
#include "agx_nir_passes.h"
#include "agx_pack.h"
#include "hk_buffer.h"
#include "hk_device.h"
#include "hk_entrypoints.h"
#include "hk_physical_device.h"
#include "vk_format.h"
VkFormatFeatureFlags2
hk_get_buffer_format_features(struct hk_physical_device *pdev,
VkFormat vk_format)
{
VkFormatFeatureFlags2 features = 0;
enum pipe_format p_format = vk_format_to_pipe_format(vk_format);
if (p_format == PIPE_FORMAT_NONE)
return 0;
if (agx_vbo_supports_format(p_format))
features |= VK_FORMAT_FEATURE_2_VERTEX_BUFFER_BIT;
if (ail_pixel_format[p_format].texturable &&
!util_format_is_depth_or_stencil(p_format)) {
features |= VK_FORMAT_FEATURE_2_UNIFORM_TEXEL_BUFFER_BIT;
/* RGB32 specially supported for uniform texel buffers only. */
if (util_is_power_of_two_nonzero(util_format_get_blocksize(p_format))) {
features |= VK_FORMAT_FEATURE_2_STORAGE_TEXEL_BUFFER_BIT |
VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT;
}
if (p_format == PIPE_FORMAT_R32_UINT || p_format == PIPE_FORMAT_R32_SINT)
features |= VK_FORMAT_FEATURE_2_STORAGE_TEXEL_BUFFER_ATOMIC_BIT;
}
return features;
}
VKAPI_ATTR VkResult VKAPI_CALL
hk_CreateBufferView(VkDevice _device, const VkBufferViewCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator,
VkBufferView *pBufferView)
{
VK_FROM_HANDLE(hk_device, device, _device);
VK_FROM_HANDLE(hk_buffer, buffer, pCreateInfo->buffer);
struct hk_buffer_view *view;
VkResult result;
view = vk_buffer_view_create(&device->vk, pCreateInfo, pAllocator,
sizeof(*view));
if (!view)
return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
enum pipe_format format = vk_format_to_pipe_format(view->vk.format);
const struct util_format_description *desc = util_format_description(format);
uint8_t format_swizzle[4] = {
desc->swizzle[0],
desc->swizzle[1],
desc->swizzle[2],
desc->swizzle[3],
};
if (util_format_is_depth_or_stencil(format)) {
assert(!util_format_is_depth_and_stencil(format) &&
"separate stencil always used");
/* Broadcast depth and stencil */
format_swizzle[0] = 0;
format_swizzle[1] = 0;
format_swizzle[2] = 0;
format_swizzle[3] = 0;
}
/* Decompose the offset into a multiple of 16-bytes (which we can include in
* the address) and an extra texel-aligned tail offset of up to 15 bytes.
*
* This lets us offset partially in the shader instead, getting
* around alignment restrictions on the base address pointer.
*/
uint64_t base = hk_buffer_address(buffer, 0) + (view->vk.offset & ~0xf);
uint32_t tail_offset_B = view->vk.offset & 0xf;
uint32_t tail_offset_el = tail_offset_B / util_format_get_blocksize(format);
assert(tail_offset_el * util_format_get_blocksize(format) == tail_offset_B &&
"must be texel aligned");
struct agx_texture_packed tex;
agx_pack(&tex, TEXTURE, cfg) {
cfg.dimension = AGX_TEXTURE_DIMENSION_2D;
cfg.layout = AGX_LAYOUT_LINEAR;
cfg.channels = ail_pixel_format[format].channels;
cfg.type = ail_pixel_format[format].type;
cfg.swizzle_r = agx_channel_from_pipe(format_swizzle[0]);
cfg.swizzle_g = agx_channel_from_pipe(format_swizzle[1]);
cfg.swizzle_b = agx_channel_from_pipe(format_swizzle[2]);
cfg.swizzle_a = agx_channel_from_pipe(format_swizzle[3]);
cfg.width = AGX_TEXTURE_BUFFER_WIDTH;
cfg.height = DIV_ROUND_UP(view->vk.elements, cfg.width);
cfg.first_level = cfg.last_level = 0;
cfg.address = base;
cfg.buffer_size_sw = view->vk.elements;
cfg.buffer_offset_sw = tail_offset_el;
cfg.srgb = (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB);
cfg.srgb_2_channel = cfg.srgb && util_format_colormask(desc) == 0x3;
cfg.depth = 1;
cfg.stride = (cfg.width * util_format_get_blocksize(format)) - 16;
}
struct agx_pbe_packed pbe;
agx_pack(&pbe, PBE, cfg) {
cfg.dimension = AGX_TEXTURE_DIMENSION_2D;
cfg.layout = AGX_LAYOUT_LINEAR;
cfg.channels = ail_pixel_format[format].channels;
cfg.type = ail_pixel_format[format].type;
cfg.srgb = util_format_is_srgb(format);
assert(desc->nr_channels >= 1 && desc->nr_channels <= 4);
for (unsigned i = 0; i < desc->nr_channels; ++i) {
if (desc->swizzle[i] == 0)
cfg.swizzle_r = i;
else if (desc->swizzle[i] == 1)
cfg.swizzle_g = i;
else if (desc->swizzle[i] == 2)
cfg.swizzle_b = i;
else if (desc->swizzle[i] == 3)
cfg.swizzle_a = i;
}
cfg.buffer = base;
cfg.buffer_offset_sw = tail_offset_el;
cfg.width = AGX_TEXTURE_BUFFER_WIDTH;
cfg.height = DIV_ROUND_UP(view->vk.elements, cfg.width);
cfg.level = 0;
cfg.stride = (cfg.width * util_format_get_blocksize(format)) - 4;
cfg.layers = 1;
cfg.levels = 1;
};
result = hk_descriptor_table_add(device, &device->images, &tex, sizeof(tex),
&view->tex_desc_index);
if (result != VK_SUCCESS) {
vk_buffer_view_destroy(&device->vk, pAllocator, &view->vk);
return result;
}
result = hk_descriptor_table_add(device, &device->images, &pbe, sizeof(pbe),
&view->pbe_desc_index);
if (result != VK_SUCCESS) {
hk_descriptor_table_remove(device, &device->images, view->tex_desc_index);
vk_buffer_view_destroy(&device->vk, pAllocator, &view->vk);
return result;
}
*pBufferView = hk_buffer_view_to_handle(view);
return VK_SUCCESS;
}
VKAPI_ATTR void VKAPI_CALL
hk_DestroyBufferView(VkDevice _device, VkBufferView bufferView,
const VkAllocationCallbacks *pAllocator)
{
VK_FROM_HANDLE(hk_device, device, _device);
VK_FROM_HANDLE(hk_buffer_view, view, bufferView);
if (!view)
return;
hk_descriptor_table_remove(device, &device->images, view->tex_desc_index);
hk_descriptor_table_remove(device, &device->images, view->pbe_desc_index);
vk_buffer_view_destroy(&device->vk, pAllocator, &view->vk);
}