mesa/src/compiler/nir/nir_lower_tex_shadow.c
Pavel Ondračka ea6ccb8628 nir: add support for clamping in nir_lower_tex_shadow
From OpenGL 4.6 - 8.23.1 Depth Texture Comparison Mode

Let Dt be the depth texture value and St be the stencil index
component. If there is no stencil component, the value of St is
undefined. Let Dref be the reference value, provided by the shader’s
texture lookup function. If the texture’s internal format indicates
a fixed-point depth texture, then Dt and Dref are clamped to the
range [0, 1]; otherwise no clamping is performed.

Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33140>
2025-01-28 00:01:07 +00:00

160 lines
5.4 KiB
C

/*
* Copyright © Microsoft Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "nir.h"
#include "nir_builder.h"
#include "nir_builtin_builder.h"
static bool
nir_lower_tex_shadow_filter(const nir_instr *instr,
UNUSED const void *_options)
{
if (instr->type != nir_instr_type_tex)
return false;
/* To be consistent we also want to lower tex when we lower anything,
* otherwise the differences in evaluating the shadow value might lead
* to artifacts. */
nir_tex_instr *tex = nir_instr_as_tex(instr);
if (tex->op != nir_texop_txb &&
tex->op != nir_texop_txl &&
tex->op != nir_texop_txd &&
tex->op != nir_texop_tex)
return false;
return tex->is_shadow;
}
static const struct glsl_type *
strip_shadow(const struct glsl_type *type)
{
const struct glsl_type *new_type =
glsl_sampler_type(
glsl_get_sampler_dim(type),
false, glsl_sampler_type_is_array(type),
GLSL_TYPE_FLOAT);
return new_type;
}
static const struct glsl_type *
strip_shadow_with_array(const struct glsl_type *type)
{
if (glsl_type_is_array(type))
return glsl_array_type(strip_shadow(glsl_without_array(type)),
glsl_get_length(type), 0);
return strip_shadow(type);
}
typedef struct {
unsigned n_states;
enum compare_func *compare_func;
nir_lower_tex_shadow_swizzle *tex_swizzles;
bool is_fixed_point_format;
} sampler_state;
static nir_def *
nir_lower_tex_shadow_impl(nir_builder *b, nir_instr *instr, void *options)
{
nir_tex_instr *tex = nir_instr_as_tex(instr);
sampler_state *state = (sampler_state *)options;
unsigned num_components = nir_tex_instr_result_size(tex);
b->cursor = nir_after_instr(instr);
tex->is_shadow = false;
int comp_index = nir_tex_instr_src_index(tex, nir_tex_src_comparator);
unsigned sampler_binding = tex->texture_index;
nir_deref_instr *sampler_deref = NULL;
nir_variable *sampler = NULL;
int sampler_index = nir_tex_instr_src_index(tex, nir_tex_src_sampler_deref);
if (sampler_index >= 0) {
sampler_deref = nir_instr_as_deref(tex->src[sampler_index].src.ssa->parent_instr);
sampler = nir_deref_instr_get_variable(sampler_deref);
sampler_binding = sampler ? sampler->data.binding : 0;
}
/* NIR expects a vec4 result from the above texture instructions */
nir_def_init(&tex->instr, &tex->def, 4, 32);
nir_def *tex_r = nir_channel(b, &tex->def, 0);
nir_def *cmp = tex->src[comp_index].src.ssa;
int proj_index = nir_tex_instr_src_index(tex, nir_tex_src_projector);
if (proj_index >= 0)
cmp = nir_fmul(b, cmp, nir_frcp(b, tex->src[proj_index].src.ssa));
if (state->is_fixed_point_format)
cmp = nir_fsat(b, cmp);
nir_def *result =
nir_compare_func(b,
sampler_binding < state->n_states ? state->compare_func[sampler_binding] : COMPARE_FUNC_ALWAYS,
cmp, tex_r);
result = nir_b2f32(b, result);
nir_def *one = nir_imm_float(b, 1.0);
nir_def *zero = nir_imm_float(b, 0.0);
nir_def *lookup[6] = { result, zero, zero, one, zero, one };
nir_def *r[4] = { result, result, result, result };
if (sampler_binding < state->n_states) {
r[0] = lookup[state->tex_swizzles[sampler_binding].swizzle_r];
r[1] = lookup[state->tex_swizzles[sampler_binding].swizzle_g];
r[2] = lookup[state->tex_swizzles[sampler_binding].swizzle_b];
r[3] = lookup[state->tex_swizzles[sampler_binding].swizzle_a];
}
result = nir_vec(b, r, num_components);
if (sampler_index >= 0) {
sampler->type = strip_shadow_with_array(sampler->type);
sampler_deref->type = sampler->type;
}
tex->is_shadow = false;
nir_tex_instr_remove_src(tex, comp_index);
return result;
}
bool
nir_lower_tex_shadow(nir_shader *s,
unsigned n_states,
enum compare_func *compare_func,
nir_lower_tex_shadow_swizzle *tex_swizzles,
bool is_fixed_point_format)
{
sampler_state state = { n_states, compare_func, tex_swizzles, is_fixed_point_format };
bool result =
nir_shader_lower_instructions(s,
nir_lower_tex_shadow_filter,
nir_lower_tex_shadow_impl,
&state);
return result;
}