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Add a new command associated to glLinkProgram. With this we should be able to compile and link shaders when requested by the user, thus avoiding that to happen in the middle of a frame. Together with the command we pass an array of shader handles attached to the program, where each position of the array corresponds to a pipe shader type. Signed-off-by: Antonio Caggiano <antonio.caggiano@collabora.com> Reviewed-by: Gert Wollny <gert.wollny@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13674> |
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| venus-protocol | ||
| virtio-gpu | ||
| vtest | ||
| vulkan | ||
| meson.build | ||