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Switch from using debug_control structure to debug_named_value structure. The main nice feature is that it provides a "help" option, so using "V3D_DEBUG=help" will print all the debug options with a brief description. Useful to avoid going to https://docs.mesa3d.org/envvars.html everytime we need to know the available options. v1: - Modify a couple of debug option documentation (Alejandro) Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12036> |
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| .. | ||
| v3d_cpu_tiling.h | ||
| v3d_debug.c | ||
| v3d_debug.h | ||
| v3d_device_info.c | ||
| v3d_device_info.h | ||
| v3d_limits.h | ||
| v3d_macros.h | ||
| v3d_tiling.c | ||
| v3d_tiling.h | ||
| v3d_util.c | ||
| v3d_util.h | ||