mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-20 15:38:19 +02:00
Adds new enums, dispatch machinery, and stubs for the 4 new entrypoints.
V2: - Drop placeholder
- Align enum values
- Remove explicit exec=mesa; it *is* the dispatch flavor we want,
but it's also the default. I misunderstood how this worked before;
after actually reading the generator it makes good sense.
V3: - Squash in stubs for new entrypoints, and dispatch_sanity tweaks,
so we don't get build breakage between those patches.
V4: - Fix various remaining whitespace issues
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
[1/3 V2] Reviewed-by: Matt Turner <mattst88@gmail.com>
[V3] Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
69 lines
2.9 KiB
XML
69 lines
2.9 KiB
XML
<?xml version="1.0"?>
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<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
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<!-- Note: no GLX protocol info yet. -->
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<OpenGLAPI>
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<category name="GL_ARB_texture_multisample" number="67">
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<enum name="SAMPLE_POSITION" value="0x8E50"/>
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<enum name="SAMPLE_MASK" value="0x8E51"/>
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<enum name="SAMPLE_MASK_VALUE" value="0x8E52"/>
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<enum name="TEXTURE_2D_MULTISAMPLE" value="0x9100"/>
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<enum name="PROXY_TEXTURE_2D_MULTISAMPLE" value="0x9101"/>
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<enum name="TEXTURE_2D_MULTISAMPLE_ARRAY" value="0x9102"/>
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<enum name="PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY" value="0x9103"/>
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<enum name="MAX_SAMPLE_MASK_WORDS" value="0x8E59"/>
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<enum name="MAX_COLOR_TEXTURE_SAMPLES" value="0x910E"/>
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<enum name="MAX_DEPTH_TEXTURE_SAMPLES" value="0x910F"/>
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<enum name="MAX_INTEGER_SAMPLES" value="0x9110"/>
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<enum name="TEXTURE_BINDING_2D_MULTISAMPLE" value="0x9104"/>
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<enum name="TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY" value="0x9105"/>
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<enum name="TEXTURE_SAMPLES" value="0x9106"/>
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<enum name="TEXTURE_FIXED_SAMPLE_LOCATIONS" value="0x9107"/>
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<enum name="SAMPLER_2D_MULTISAMPLE" value="0x9108"/>
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<enum name="INT_SAMPLER_2D_MULTISAMPLE" value="0x9109"/>
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<enum name="UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE" value="0x910A"/>
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<enum name="SAMPLER_2D_MULTISAMPLE_ARRAY" value="0x910B"/>
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<enum name="INT_SAMPLER_2D_MULTISAMPLE_ARRAY" value="0x910C"/>
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<enum name="UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY" value="0x910D"/>
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<function name="TexImage2DMultisample" offset="assign">
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<param name="target" type="GLenum"/>
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<param name="samples" type="GLsizei"/>
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<param name="internalformat" type="GLint"/>
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<param name="width" type="GLsizei"/>
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<param name="height" type="GLsizei"/>
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<param name="fixedsamplelocations" type="GLboolean"/>
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</function>
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<function name="TexImage3DMultisample" offset="assign">
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<param name="target" type="GLenum"/>
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<param name="samples" type="GLsizei"/>
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<param name="internalformat" type="GLint"/>
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<param name="width" type="GLsizei"/>
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<param name="height" type="GLsizei"/>
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<param name="depth" type="GLsizei"/>
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<param name="fixedsamplelocations" type="GLboolean"/>
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</function>
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<function name="GetMultisamplefv" offset="assign">
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<param name="pname" type="GLenum"/>
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<param name="index" type="GLuint"/>
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<param name="val" type="GLfloat *"/>
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</function>
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<function name="SampleMaski" offset="assign">
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<param name="index" type="GLuint"/>
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<param name="mask" type="GLbitfield"/>
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</function>
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</category>
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</OpenGLAPI>
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