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The Vulkan 1.3 spec says:
"The implementation-dependent limit bufferImageGranularity specifies
a page-like granularity at which linear and non-linear resources
must be placed in adjacent memory locations to avoid aliasing. Two
resources which do not satisfy this granularity requirement are said
to alias. bufferImageGranularity is specified in bytes, and must be
a power of two. Implementations which do not impose a granularity
restriction may report a bufferImageGranularity value of one.
Note: Despite its name, bufferImageGranularity is really a
granularity between "linear" and "non-linear" resources."
We set this limit to 64 bytes (a cacheline) at the dawn of time, without
any real rationale attached. There shouldn't be any restrictions here.
Our tile sizes are typically 4K, and tiled resource addresses are
aligned to the tile size, and the extent is also a multiple of the tile
sized. So if a linear resource occurs before a tiled one, there will
naturally be some space due to the alignment of the tiled resource's
starting address. If a linear resource occurs after a tiled one, the
tiled resource's ending address is already 4K aligned, which is already
guaranteeing that they won't share a cacheline.
So I think it should be fine to reduce this to 1. The other Vulkan
driver for our hardware seems to advertise 1 here as well.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15066>
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.