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Kenneth Graunke 4ebeb71573 i965/fs: Make emit_shader_time_end() insert before EOT.
Previously, we emitted the shader-time epilogue from emit_fb_writes(),
during the middle of looping through color regions (or emit_urb_writes
for the VS).  This is duplicated several times and rather awkward.

I need to fix a bug in our FB write handling, and it will be a lot
easier if we move emit_shader_time_end() out of there.

Now, we simply emit FB writes/URB writes, and subsequently have
emit_shader_time_end() insert instructions before the final SEND with
EOT.  Not only is this simpler, it's actually a slight improvement:
we now include the MOVs to set up the final FB write payload in our
shader-time measurements.

Note that INTEL_DEBUG=shader_time only exists on Gen7+, and uses
send-from-GRF.  (In the past, we might have hit trouble where both
attempt to use MRFs for messages; that's not a problem now.)

v2: Rebase on v3 of the previous patch and other shader_time fixes.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com> [v1]
Acked-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
2015-03-09 16:07:04 -07:00
bin get-pick-list: Allow for non-whitespace between "CC:" and "mesa-stable" 2013-07-31 15:49:48 -07:00
docs docs: add news item and link release notes for mesa 10.4.6/10.5.0 2015-03-07 00:33:06 +00:00
doxygen mesa: remove empty glthread.h file 2014-03-03 13:08:59 -07:00
include c99_alloca.h: Also use <alloca.h> for cygwin 2015-03-07 18:18:32 +00:00
m4 configure: Introduce new output variable to ax_check_python_mako_module.m4 2015-03-06 09:39:41 +01:00
scons scons: Update for the fact that we require GCC 4.2 2015-03-04 15:12:22 +00:00
src i965/fs: Make emit_shader_time_end() insert before EOT. 2015-03-09 16:07:04 -07:00
.dir-locals.el dir-locals.el: Don't set variables for non-programming modes 2015-02-02 12:02:55 +00:00
.gitattributes Disable autocrlf for Visual Studio project files. 2008-02-28 12:34:01 +09:00
.gitignore gitignore: Ignore .tar.xz files. 2015-01-23 14:28:44 -08:00
Android.common.mk build: unify mesa version by using a VERSION file 2013-07-29 13:39:29 -07:00
Android.mk util: Include in Android builds 2014-10-03 01:25:28 +01:00
autogen.sh build: Fix autogen.sh to allow out-of-tree builds 2012-08-14 10:54:39 -07:00
CleanSpec.mk android: add CleanSpec.mk 2014-08-13 00:46:57 +01:00
common.py scons: Don't restrict MSVC_VERSION values. 2014-05-02 22:04:46 +01:00
configure.ac Revert "configure: require pthreads for POSIX builds" 2015-03-06 17:07:29 +00:00
install-gallium-links.mk targets/radeonsi/vdpau: convert to static/shared pipe-drivers 2014-06-22 23:06:01 +01:00
install-lib-links.mk install-lib-links: remove the .install-lib-links file 2015-02-24 15:33:25 +00:00
Makefile.am automake: Use AM_DISTCHECK_CONFIGURE_FLAGS 2015-02-18 11:02:44 +00:00
SConstruct scons: Don't use bundled C99 headers for VS 2013. 2014-05-02 22:04:46 +01:00
VERSION Post-branch version bump to 10.6.0-devel, add release notes template 2015-02-07 19:12:20 +00:00

File: docs/README.WIN32

Last updated: 21 June 2013


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons osmesa

to build classic osmesa driver; or

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.

Recipe
------

Building on windows requires several open-source packages. These are
steps that work as of this writing.

- install python 2.7
- install scons (latest)
- install mingw, flex, and bison
- install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
  see http://www.mesa3d.org/repository.html
- run scons

General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.