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Flag day change to replace the previous hardcoded background/end-of-tile shaders and the API-style load/store_output in fragment shaders with the generated shaders and lowered *_agx intrinsics. This gets us working non-UNORM8 render targets and working MRT. It's also a step in the direction of working MSAA but that needs a lot more work, since the multisampling programming model on AGX is quite different from any of the APIs (including Metal). Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19871> |
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