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It is possible that shader comes with output stores executed before loading inputs. As the memory to read the inputs and store the outputs is the same, this mean it could be overwriting the inputs before reading them. This move avoids this situation. This partially improves https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33053. Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33310> |
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