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glsl
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glsl: handle interactions between EXT_gpu_shader4 and texture extensions
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2019-04-24 20:45:15 -04:00 |
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nir
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nir: Add option to lower tex to txl when shader don't support implicit LOD
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2019-04-25 12:13:06 -07:00 |
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spirv
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spirv: Handle SpvOpDecorateId
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2019-04-23 14:58:01 -07:00 |
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.gitignore
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nir/spirv: Remove a duplicate spirv2nir from .gitignore
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2016-10-04 07:43:15 -07:00 |
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Android.glsl.gen.mk
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android,autotools,i965: Fix location of float64_glsl.h
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2019-01-31 19:04:30 +00:00 |
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Android.glsl.mk
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android: glsl: build shader cache sources
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2017-02-20 16:30:37 +00:00 |
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Android.mk
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Android: glsl: add rules to generate ir_expression*.h header files
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2016-09-06 15:58:55 +01:00 |
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Android.nir.gen.mk
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Android: fix a missing nir_intrinsics.h error
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2018-07-21 08:50:23 +02:00 |
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Android.nir.mk
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android: fix libmesa_nir build
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2017-07-21 08:47:56 +03:00 |
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blob.c
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compiler/blob: Add blob_skip_bytes
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2018-07-09 23:02:33 -07:00 |
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blob.h
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compiler/blob: Add blob_skip_bytes
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2018-07-09 23:02:33 -07:00 |
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builtin_type_macros.h
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glsl_types: vec8/vec16 support
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2018-03-25 10:42:54 -04:00 |
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glsl_types.cpp
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compiler/glsl: handle case where we have multiple users for types
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2019-04-16 12:58:00 +03:00 |
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glsl_types.h
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compiler/glsl: handle case where we have multiple users for types
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2019-04-16 12:58:00 +03:00 |
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Makefile.sources
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nir: Add nir_lower_viewport_transform
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2019-04-14 19:15:13 +00:00 |
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meson.build
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meson: Build with Python 3
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2018-08-10 15:15:09 -07:00 |
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nir_types.cpp
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nir: fix a few signed/unsigned comparison warnings
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2019-03-25 06:51:31 -06:00 |
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nir_types.h
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nir: move gls_type_get_{sampler,image}_count()
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2019-03-21 09:13:05 -04:00 |
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SConscript
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spirv: Fix building with SCons
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2018-03-30 14:33:03 -06:00 |
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SConscript.glsl
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scons: Generate float64_glsl.h for glsl_to_nir fp64 lowering
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2019-03-02 14:33:44 -08:00 |
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SConscript.nir
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nir: mako all the intrinsics
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2018-03-27 08:36:37 -04:00 |
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SConscript.spirv
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spirv: Fix building with SCons
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2018-03-30 14:33:03 -06:00 |
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shader_enums.c
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compiler: rename SYSTEM_VALUE_VARYING_COORD
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2019-04-25 14:13:31 -07:00 |
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shader_enums.h
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compiler: rename SYSTEM_VALUE_VARYING_COORD
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2019-04-25 14:13:31 -07:00 |
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shader_info.h
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spirv: add SpvCapabilityFloat16 support
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2019-04-15 10:43:52 +02:00 |