mesa/src/compiler
Lionel Landwerlin a19e949824 brw: move coarse_z computation to NIR
So that we can print it easily with debug printfs

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38996>
2026-01-21 16:00:52 +00:00
..
clc clc: handle all optional subgroup extensions 2026-01-09 21:53:28 +00:00
glsl glsl: replace gl ctx direct access 2026-01-15 22:21:05 +00:00
isaspec treewide: use BITSET_BYTES, BITSET_RZALLOC 2025-11-05 18:44:23 +00:00
libcl libcl: avoid calling UNREACHABLE(str) macro without arguments 2025-08-04 23:15:18 +02:00
nir brw: move coarse_z computation to NIR 2026-01-21 16:00:52 +00:00
rust compiler/rust: drop "borrow of a value the compiler would automatically borrow" 2025-12-20 00:13:19 +01:00
spirv nir: Let nir_eval_const_opcode() return a poison mask in case of UB. 2026-01-15 19:09:32 +00:00
builtin_types.py compiler: add float8 glsl types 2025-06-23 07:59:24 +00:00
builtin_types_c.py util,vulkan,mesa,compiler: Generate source files with utf8 encoding from mako template 2023-12-07 12:41:07 +00:00
builtin_types_h.py compiler: Generate files with newline at end 2025-06-24 14:01:04 +00:00
glsl_types.c compiler: Add FP8 types to GLSL type decoder 2025-12-19 00:09:53 +00:00
glsl_types.h glsl, mesa: add EXT_shader_pixel_local_storage extension 2025-11-18 20:25:43 +00:00
list.h nir: remove unused stuff from list.h 2025-07-31 20:23:04 +00:00
meson.build nir, glsl: Add support for softfloat32 2025-11-14 19:31:17 +00:00
shader_enums.c nir,radeonsi: simplify load_color0 & load_color1 intrinsics and shader_info 2026-01-01 18:30:28 +00:00
shader_enums.h nir: document that both input and output denorms have to be flushed 2026-01-19 16:11:28 +00:00
shader_info.h glsl/nir: Add texture_buffers to shader info 2026-01-13 10:00:58 +01:00