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We need to keep track if a state change other than frag/vert shader
state will trigger us to need a different shader variant, and if
necessary mark the appropriate shader state as dirty. Otherwise we will
forget to re-emit the shader state.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
(cherry picked from commit
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| gallium | ||
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| gtest | ||
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| loader | ||
| mapi | ||
| mesa | ||
| util | ||
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