mesa/src/compiler
Georg Lehmann 6a218e346d nir: remove lower_vector_cmp
Use nir_lower_alu_width or nir_lower_alu_to_scalar instead.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40197>
2026-03-04 19:50:28 +00:00
..
clc nir: only set fp_math_ctrl if meaningful 2026-02-18 14:04:22 +00:00
glsl glsl: relax precision matching on unused uniforms ES 2026-03-03 22:03:18 +00:00
isaspec isaspec: Print the bit number when just a single bit is undefined. 2026-01-27 02:00:40 +00:00
libcl libcl_vk: Add VkCopyMemoryIndirectCommandKHR 2026-02-13 20:53:47 +00:00
nir nir: remove lower_vector_cmp 2026-03-04 19:50:28 +00:00
rust nir: add nvidias shared memory non unform address shift 2026-02-11 03:41:23 +01:00
spirv spirv: implement SPV_VALVE_mixed_float_dot_product 2026-02-24 08:55:52 +00:00
builtin_types.py compiler: add float8 glsl types 2025-06-23 07:59:24 +00:00
builtin_types_c.py
builtin_types_h.py compiler: Generate files with newline at end 2025-06-24 14:01:04 +00:00
glsl_types.c compiler: Add FP8 types to GLSL type decoder 2025-12-19 00:09:53 +00:00
glsl_types.h glsl, mesa: add EXT_shader_pixel_local_storage extension 2025-11-18 20:25:43 +00:00
list.h nir: remove unused stuff from list.h 2025-07-31 20:23:04 +00:00
meson.build nir, glsl: Add support for softfloat32 2025-11-14 19:31:17 +00:00
shader_enums.c nir, ir3: Make ir3 GS varyings use a proper index 2026-01-21 20:54:15 +00:00
shader_enums.h nir: add ACCESS_SPARSE 2026-02-02 17:56:52 +00:00
shader_info.h glsl/nir: Add texture_buffers to shader info 2026-01-13 10:00:58 +01:00