mesa/src/android_stub/nativewindow_stub.cpp
Gurchetan Singh 57ae8eb70f android_stub: fix missing prototypes issues
When the compiler is configured to complain about missing
prototypes, the lack of prototypes can cause issues:

src/android_stub/cutils_stub.cpp:13:1:
   error: no previous prototype for function 'atrace_begin_body' [-Werror,-Wmissing-prototypes]
   13 | atrace_begin_body(const char * /*name*/)

Update cutils/trace.h to the version in android-16.0.0_r3 [1], and
add proper header includes to fix this.

[1] https://android.googlesource.com/platform/system/core.git/+/refs/tags/android-16.0.0_r3/libcutils/include/cutils/trace.h

Acked-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38644>
2025-12-02 20:03:02 +00:00

111 lines
1.9 KiB
C++

#include <vndk/window.h>
#include <vndk/hardware_buffer.h>
extern "C" {
AHardwareBuffer *
ANativeWindowBuffer_getHardwareBuffer(ANativeWindowBuffer *anwb)
{
return nullptr;
}
void
AHardwareBuffer_acquire(AHardwareBuffer *buffer)
{
}
void
AHardwareBuffer_release(AHardwareBuffer *buffer)
{
}
void
AHardwareBuffer_describe(const AHardwareBuffer *buffer,
AHardwareBuffer_Desc *outDesc)
{
}
int
AHardwareBuffer_allocate(const AHardwareBuffer_Desc *desc,
AHardwareBuffer **outBuffer)
{
return 0;
}
int
AHardwareBuffer_isSupported(const AHardwareBuffer_Desc* desc)
{
return 0;
}
const native_handle_t *
AHardwareBuffer_getNativeHandle(const AHardwareBuffer *buffer)
{
return NULL;
}
void
ANativeWindow_acquire(ANativeWindow *window)
{
}
void
ANativeWindow_release(ANativeWindow *window)
{
}
int32_t
ANativeWindow_getFormat(ANativeWindow *window)
{
return 0;
}
int
ANativeWindow_setSwapInterval(ANativeWindow *window, int interval)
{
return 0;
}
int
ANativeWindow_query(const ANativeWindow *window,
ANativeWindowQuery query,
int *value)
{
return 0;
}
int
ANativeWindow_dequeueBuffer(ANativeWindow *window,
ANativeWindowBuffer **buffer,
int *fenceFd)
{
return 0;
}
int
ANativeWindow_queueBuffer(ANativeWindow *window,
ANativeWindowBuffer *buffer,
int fenceFd)
{
return 0;
}
int ANativeWindow_cancelBuffer(ANativeWindow* window,
ANativeWindowBuffer* buffer,
int fenceFd) {
return 0;
}
int
ANativeWindow_setUsage(ANativeWindow *window, uint64_t usage)
{
return 0;
}
int
ANativeWindow_setSharedBufferMode(ANativeWindow *window,
bool sharedBufferMode)
{
return 0;
}
}