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From OpPtrAccessChain description in the SPIR-V spec (1.4 rev 1):
For objects in the Uniform, StorageBuffer, or PushConstant storage
classes, the element’s address or location is calculated using a
stride, which will be the Base-type’s Array Stride when the Base
type is decorated with ArrayStride. For all other objects, the
implementation will calculate the element’s address or location.
For non-CL shaders the driver should layout the Workgroup storage
class, so override any explicitly set ArrayStride in the shader. This
currently fixes only the lower_workgroup_access_to_offsets case, which
is used by anv.
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
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| .. | ||
| gl_spirv.c | ||
| GLSL.ext.AMD.h | ||
| GLSL.std.450.h | ||
| meson.build | ||
| nir_spirv.h | ||
| OpenCL.std.h | ||
| spirv.core.grammar.json | ||
| spirv.h | ||
| spirv2nir.c | ||
| spirv_info.h | ||
| spirv_info_c.py | ||
| spirv_to_nir.c | ||
| vtn_alu.c | ||
| vtn_amd.c | ||
| vtn_cfg.c | ||
| vtn_gather_types_c.py | ||
| vtn_glsl450.c | ||
| vtn_opencl.c | ||
| vtn_private.h | ||
| vtn_subgroup.c | ||
| vtn_variables.c | ||